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120 lines
6.2 KiB
Markdown
120 lines
6.2 KiB
Markdown
- hear an inspiring speech in the morning
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- English breakfast at the Felled Ogre
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- ask [[../People/Durst Hammerhand|Durst Hammerhand]] about the [[../Organizations/Wheelwrights' Guild|Wheelwrights' Guild]]
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- "sure, its' at G10"
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- we wonder if anyone nearby can help
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- G9 is the [[../Places/Bard's Gate/Rings of Steel|Rings of Steel]]
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- G11 is the [[Scribes' Guild|Scribes' Guild]]
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- Corrin casts pass without trace on everyone nearby
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- arrive at [[Scribes' Guild|Scribes' Guild]]
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- scribe meets us behind an oversized book
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- ask about [[../Organizations/Wheelwrights' Guild|Wheelwrights' Guild]]
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- they made some really large carriages recently
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- facilitate caravans
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- also provide muscle, protection, and extortion
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- they're a powerful guild, wouldn't want to be on the wrong side
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- Corrin asks about [[../People/Duloth|Duloth]]
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- scribe draws us a picture
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- [[../Characters/Corrin Grosbeak|Corrin Grosbeak]] asks rat to scope out [[../Organizations/Wheelwrights' Guild|Wheelwrights' Guild]]
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- asks favor for cheese
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- "cheese first"
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- Corrin sees through rat's eyes with beast sense
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- rat goes in easily
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- goes on a tour, we get a good sense of layout
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- rat sees [[../People/Duloth|Duloth]]
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- 50 people in guild house
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- 3 people in Duloth's office
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- look for a nearby building that can see into his office
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- [[../Places/Bard's Gate/Shrine of the Uplifted Sword|Shrine of the Uplifted Sword]] is nearby
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- go upstairs to watch [[../People/Duloth|Duloth]]
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- see him in the room with a half-orc, a dwarf, and a human
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- he has visitors all day
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- none look like assassins
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- Corrin recognizes one of the visitors from the [[../Places/Bard's Gate/Felled Ogre|Felled Ogre]]
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- early evening
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- [[../Characters/Corrin Grosbeak|Corrin Grosbeak]] leaves to go see the show
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- wait around at [[Hellman's Bar|Hellman's Bar]]
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- popular with nobility
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- Wrelen and Belorin grab a table to watch the [[../Places/Bard's Gate/Inn of 6 Candles|Inn of 6 Candles]]
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- at sunset, [[../People/Duloth|Duloth]] closes office doors
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- leaves building with 3 people in tow
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- headed down King's way towards bridges
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- [[../Characters/Luka Votsk|Luka Votsk]] casts invisibility and follows
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- head down Fortune Ave to T4
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- small inn, not much traffic
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- small, common rooms hosts a crowd of regulars
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- Duloth and others went into back room and disappeared
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- Luca goes in and investigates
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- finds a hidden latch in cleavage of well-endowed woman in painting
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- hears talking on other side of the wall
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- waits for voices to get fainter and then flips latch
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- follows into basement
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- a bit damp but quite luxurious
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- closed doors lead a few directions
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- people seated in next room and are chatting
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- Luca listens at a distance
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- [[Sylnry|Sylnry]] came by and mentioned 2 bodies found in the [[../Places/Bard's Gate/Felled Ogre|Felled Ogre]]
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- discuss whether to raise the bounty on us, decide not to
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- [[../People/Duloth|Duloth]] decides not to report to the rest of the [[../Organizations/Black Brotherhood|Black Brotherhood]]
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- Corrin and Bayden attend [[../People/Rose|Rose]]'s concert
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- each purchase the tasting menu for 100G apiece
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- there's a lot of show, but it doesn't seem to be quite worth the money
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- performance begins slightly after food arrives
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- lasts about an hour
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- sings and plays the harp as a solo
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- Rose is a talented singer
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- Corrin tries to catch her eye as she exits
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- Rose smiles at him, but she continues upstairs
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- Rose is related to the Vinewoods, owners of a nearby winery
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- asks [[../People/Charles in Charge|Charles in Charge]] to send a message to [[../People/Rose|Rose]]
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- if she would like to join [[../Characters/Bayden|Bayden]] and [[../Characters/Corrin Grosbeak|Corrin Grosbeak]] at their table
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- unfortunately, she is indisposed for the evening with her daughter
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- Corrin and Bayden come out of the performance
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- meet Belorin and Wrelen at [[Hellman's Bar|Hellman's Bar]]
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- Bayden gets up to walk off dinner
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- 12 "brownies" constables surround us
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## [[2023-07-12|2023-07-12]]
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- constables order us to come quietly
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- wielding clubs and hand crossbows
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- wearing brown overcoats
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- Corrin pulls one of the constables' coats over their head and then runs
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- Luca ducks around a corner and goes invisible
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- Wrelen and Belorin are shackled
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- 10 of the constables chase Corrin, catch him, and start beating him with clubs
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- Corrin's arms and legs are shackled
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- March us through guildhall court to K7 [[../Places/Bard's Gate/Grand Constabulary|Grand Constabulary]]
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- most of the constables that arrested us disperse
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- 3 stay with us
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- was a warrant out for us, some constables think Sheriff should have come for us instead
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- high-ranking constable approaches, tells constables to take us to K5 [[Sheriff's Bailey|Sheriff's Bailey]]
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- sheriffs wear orange and black checkered coats
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- armed with hand crossbows and clubs
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- takes down our names
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- they're a little bogged down so we'll have to wait a few days
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- they'll keep us separate from the others
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- Wrelen and Belorin give their names, but Corrin doesn't
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- guards write down "fancy halfling"
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- Luca gives Corrin a potion of gaseous form
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- Luca goes to the [[../Places/Bard's Gate/Felled Ogre|Felled Ogre]]
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- sees Kal holding Bayden's pack
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- Bayden is joining Kal on a holy crusade for a few days
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- he'll try not to die
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- North to the [[Valley of the Shrines|Valley of the Shrines]]
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- high priest [[Bofred|Bofred]] is leading the way
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- reclaiming the shrine of [[../Gods/Tyr|Tyr]] and [[Mir|Mir]]
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- Kal has both of his arms and hands
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- Temple of [[../Gods/Tyr|Tyr]] regrew his arm
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- Kal says "don't do anything illegal"
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- Luca asks [[../People/Durst Hammerhand|Durst Hammerhand]] about us being in jail
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- Luca has an inner monologue about where the souls of the assassins would go
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- Durst says he reported the bodies and gave our names
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- Luca goes to stay at the [[../Places/Bard's Gate/Wizard's Familiar|Wizard's Familiar]] for the night
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- has a hard time finding the entrance
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- goes through an illusory wall into a courtyard
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- large room with a bar
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- sits at an empty spot at table, orders food, rents a room
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- Luca asks about rumors
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- wizard named [[../People/Urtep|Urtep]] has gotten into gambling debt
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- has a tower nearby which is heavily trapped
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- many thieves have died trying to get in |