- hear an inspiring speech in the morning - English breakfast at the Felled Ogre - ask [[../People/Durst Hammerhand|Durst Hammerhand]] about the [[../Organizations/Wheelwrights' Guild|Wheelwrights' Guild]] - "sure, its' at G10" - we wonder if anyone nearby can help - G9 is the [[../Places/Bard's Gate/Rings of Steel|Rings of Steel]] - G11 is the [[Scribes' Guild|Scribes' Guild]] - Corrin casts pass without trace on everyone nearby - arrive at [[Scribes' Guild|Scribes' Guild]] - scribe meets us behind an oversized book - ask about [[../Organizations/Wheelwrights' Guild|Wheelwrights' Guild]] - they made some really large carriages recently - facilitate caravans - also provide muscle, protection, and extortion - they're a powerful guild, wouldn't want to be on the wrong side - Corrin asks about [[../People/Duloth|Duloth]] - scribe draws us a picture - [[../Characters/Corrin Grosbeak|Corrin Grosbeak]] asks rat to scope out [[../Organizations/Wheelwrights' Guild|Wheelwrights' Guild]] - asks favor for cheese - "cheese first" - Corrin sees through rat's eyes with beast sense - rat goes in easily - goes on a tour, we get a good sense of layout - rat sees [[../People/Duloth|Duloth]] - 50 people in guild house - 3 people in Duloth's office - look for a nearby building that can see into his office - [[../Places/Bard's Gate/Shrine of the Uplifted Sword|Shrine of the Uplifted Sword]] is nearby - go upstairs to watch [[../People/Duloth|Duloth]] - see him in the room with a half-orc, a dwarf, and a human - he has visitors all day - none look like assassins - Corrin recognizes one of the visitors from the [[../Places/Bard's Gate/Felled Ogre|Felled Ogre]] - early evening - [[../Characters/Corrin Grosbeak|Corrin Grosbeak]] leaves to go see the show - wait around at [[Hellman's Bar|Hellman's Bar]] - popular with nobility - Wrelen and Belorin grab a table to watch the [[../Places/Bard's Gate/Inn of 6 Candles|Inn of 6 Candles]] - at sunset, [[../People/Duloth|Duloth]] closes office doors - leaves building with 3 people in tow - headed down King's way towards bridges - [[../Characters/Luka Votsk|Luka Votsk]] casts invisibility and follows - head down Fortune Ave to T4 - small inn, not much traffic - small, common rooms hosts a crowd of regulars - Duloth and others went into back room and disappeared - Luca goes in and investigates - finds a hidden latch in cleavage of well-endowed woman in painting - hears talking on other side of the wall - waits for voices to get fainter and then flips latch - follows into basement - a bit damp but quite luxurious - closed doors lead a few directions - people seated in next room and are chatting - Luca listens at a distance - [[Sylnry|Sylnry]] came by and mentioned 2 bodies found in the [[../Places/Bard's Gate/Felled Ogre|Felled Ogre]] - discuss whether to raise the bounty on us, decide not to - [[../People/Duloth|Duloth]] decides not to report to the rest of the [[../Organizations/Black Brotherhood|Black Brotherhood]] - Corrin and Bayden attend [[../People/Rose|Rose]]'s concert - each purchase the tasting menu for 100G apiece - there's a lot of show, but it doesn't seem to be quite worth the money - performance begins slightly after food arrives - lasts about an hour - sings and plays the harp as a solo - Rose is a talented singer - Corrin tries to catch her eye as she exits - Rose smiles at him, but she continues upstairs - Rose is related to the Vinewoods, owners of a nearby winery - asks [[../People/Charles in Charge|Charles in Charge]] to send a message to [[../People/Rose|Rose]] - if she would like to join [[../Characters/Bayden|Bayden]] and [[../Characters/Corrin Grosbeak|Corrin Grosbeak]] at their table - unfortunately, she is indisposed for the evening with her daughter - Corrin and Bayden come out of the performance - meet Belorin and Wrelen at [[Hellman's Bar|Hellman's Bar]] - Bayden gets up to walk off dinner - 12 "brownies" constables surround us ## [[2023-07-12|2023-07-12]] - constables order us to come quietly - wielding clubs and hand crossbows - wearing brown overcoats - Corrin pulls one of the constables' coats over their head and then runs - Luca ducks around a corner and goes invisible - Wrelen and Belorin are shackled - 10 of the constables chase Corrin, catch him, and start beating him with clubs - Corrin's arms and legs are shackled - March us through guildhall court to K7 [[../Places/Bard's Gate/Grand Constabulary|Grand Constabulary]] - most of the constables that arrested us disperse - 3 stay with us - was a warrant out for us, some constables think Sheriff should have come for us instead - high-ranking constable approaches, tells constables to take us to K5 [[Sheriff's Bailey|Sheriff's Bailey]] - sheriffs wear orange and black checkered coats - armed with hand crossbows and clubs - takes down our names - they're a little bogged down so we'll have to wait a few days - they'll keep us separate from the others - Wrelen and Belorin give their names, but Corrin doesn't - guards write down "fancy halfling" - Luca gives Corrin a potion of gaseous form - Luca goes to the [[../Places/Bard's Gate/Felled Ogre|Felled Ogre]] - sees Kal holding Bayden's pack - Bayden is joining Kal on a holy crusade for a few days - he'll try not to die - North to the [[Valley of the Shrines|Valley of the Shrines]] - high priest [[Bofred|Bofred]] is leading the way - reclaiming the shrine of [[../Gods/Tyr|Tyr]] and [[Mir|Mir]] - Kal has both of his arms and hands - Temple of [[../Gods/Tyr|Tyr]] regrew his arm - Kal says "don't do anything illegal" - Luca asks [[../People/Durst Hammerhand|Durst Hammerhand]] about us being in jail - Luca has an inner monologue about where the souls of the assassins would go - Durst says he reported the bodies and gave our names - Luca goes to stay at the [[../Places/Bard's Gate/Wizard's Familiar|Wizard's Familiar]] for the night - has a hard time finding the entrance - goes through an illusory wall into a courtyard - large room with a bar - sits at an empty spot at table, orders food, rents a room - Luca asks about rumors - wizard named [[../People/Urtep|Urtep]] has gotten into gambling debt - has a tower nearby which is heavily trapped - many thieves have died trying to get in