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121 lines
4.7 KiB
Markdown
121 lines
4.7 KiB
Markdown
## [[2024-05-11|2024-05-11]]
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- meet Daimaan at rendezvous point
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- all shined and polished
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- divides up the vials of holy water
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- re-enter sewers
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- secret door covered with moss opened to a damp and muddy hallway
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- brick wall with slightly different color we took down before
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- head down long hall where we think Corrin went
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- hunt for Corrin
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- head down hallway and up the stairs
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- long hall has some side rooms
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- in one of the rooms we find some chests
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- find gold, jewels, and a 2 sets of thieves' tools
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- Daimaan casts locate object
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- somewhere above us
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- Bayden tries to open door at the end of the hall with thieves' tools
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- it wasn't locked
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- Find a room with a ladder up to a trapdoor
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- some shadow rats appear
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- Daimaan makes one of them explode
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- party dissipates another group of rats
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- destroys the third group
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- inspect the trap door
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- don't hear anything
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- no traps
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- raise the door and look around
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- this was a watch tower to see what's approaching Rogue's Island
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- we see Corrin's body lying on the ground
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- Daimaan cradles his partially decomposed body
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- Bayden notices Corrin's body is not casting a shadow
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- Daimaan wants to find his shadow
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- casts speak with the dead
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- is your spirit still trapped as a shadow? yes
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- do you know where it is? no
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- if we destroy the shadow, will you be able to find rest? yes
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- what killed you? a shade
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- Daimaan asks if Corrin ever really loved him? yes
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- Bayden hugs Daimaan
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- there is something unholy about this place, shades are drawn to it
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- loot another of the theives' dorm rooms?
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- more gold and theives' tools
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- and more of the same
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- shade attacks Bayden and Corrin
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- the shade seems stronger than the ones before
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- perhaps something is increasing their strength
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- there are 2 secret doors
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- lead to more hallways
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- find a room which looks like someone's quarters
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- has a secret language but reading it hurts their heads
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- symbol on top looks like a dagger pointing down
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- skull behind it where the eyes are filled in
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- making infinity sign close to hilt of the sword
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- symbol of the grey deacons
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- notorious thieves guild in [[../Places/Bard's Gate/index|Bard's Gate]] that disappeared years ago
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- another room had 8 shades
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- none halfling size
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- we destroy them (mostly Daimaan)
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- dartboard with the face of a guild leader
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- has many marks on it
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- one of us recognizes and knows he was tough on crime
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- Mo sees 400G hidden and a secret trapdoor
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- we find a bunch of high quality thieves gear
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- another secret door, Bayden and Daimaan enter
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- shades come through the walls
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- Mo and Daimaan go unconscious
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- we defeat the shades
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- open a door and find a path down to the water
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- short rest
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- +618G, xp to 22953
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## [[2024-05-29|2024-05-29]]
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- explore inside a secret
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- many shadows appear (9)
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- Daimaan casts channel divinity, takes care of 5 of them
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- others kill Bayden but party defeats, we revive Bayden
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- advance into next room and see 6 more shades
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- Bayden, Daimaain, and Wrelen all go down during combat
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- gallows in the room seems not tall enough for normal height - for halflings?
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- escape out to sunlight
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- shades probably won't follow us
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- we hunt for a boat but there is no boat
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- Daimaan casts water walk on us
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- we approach the shore
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- a few people gather and point at us
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- Bayden and Mo try to say we didn't cast the spell
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- Daimaan says his god rescued them
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- guards aren't buying it
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- Mo and Daimaan surrender
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- Wrelen heads out of the city to the tent city
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- Bayden plays dead and then heads north
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- Luca heads east
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- Mo and Daimaan taken in to K5
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- sergeant details the story, factual without embellishment
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- puts them in a holding cell
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- they will be questioned for being affiliated with troublemakers
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- weapons are confiscated
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- man in brown with curled mustache appears
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- Daimaan panics a bit and apologizes for casting water walk to save us
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- constable asks if he needs time to calm down and offers water
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- leaves for a few minutes, brings water
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- not in serious trouble, fines 50G each
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- asks for information on acquaintances
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- Cuphet
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- Tenebris
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- one of the [[../Organizations/Birds of Prey|Birds of Prey]]
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- Mo gives name and location of tent
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- Daimaan gives name of god
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- constable goes on a sandwich break
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- comes back an hour later
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- brings in a picture of [[../Characters/Belorin Forechaser|Belorin Forechaser]]
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- body was found in the tent
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- scrying sensor in the corner, heard the discussion
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- will hold them overnight and use zone of truth
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- it will go better for you if you're honest
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## [[2024-06-05|2024-06-05]]
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- Wrelen rents a tent for the night
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- hangs out in the lodge/tavern
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- hear the story of the vault of [[../People/Larenkar|Larenkar]]
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- designed tomb like an adventurer
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- exercise in traps and deadly combat
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- 3 gems needed to open the door |