## [[2024-05-11|2024-05-11]] - meet Daimaan at rendezvous point - all shined and polished - divides up the vials of holy water - re-enter sewers - secret door covered with moss opened to a damp and muddy hallway - brick wall with slightly different color we took down before - head down long hall where we think Corrin went - hunt for Corrin - head down hallway and up the stairs - long hall has some side rooms - in one of the rooms we find some chests - find gold, jewels, and a 2 sets of thieves' tools - Daimaan casts locate object - somewhere above us - Bayden tries to open door at the end of the hall with thieves' tools - it wasn't locked - Find a room with a ladder up to a trapdoor - some shadow rats appear - Daimaan makes one of them explode - party dissipates another group of rats - destroys the third group - inspect the trap door - don't hear anything - no traps - raise the door and look around - this was a watch tower to see what's approaching Rogue's Island - we see Corrin's body lying on the ground - Daimaan cradles his partially decomposed body - Bayden notices Corrin's body is not casting a shadow - Daimaan wants to find his shadow - casts speak with the dead - is your spirit still trapped as a shadow? yes - do you know where it is? no - if we destroy the shadow, will you be able to find rest? yes - what killed you? a shade - Daimaan asks if Corrin ever really loved him? yes - Bayden hugs Daimaan - there is something unholy about this place, shades are drawn to it - loot another of the theives' dorm rooms? - more gold and theives' tools - and more of the same - shade attacks Bayden and Corrin - the shade seems stronger than the ones before - perhaps something is increasing their strength - there are 2 secret doors - lead to more hallways - find a room which looks like someone's quarters - has a secret language but reading it hurts their heads - symbol on top looks like a dagger pointing down - skull behind it where the eyes are filled in - making infinity sign close to hilt of the sword - symbol of the grey deacons - notorious thieves guild in [[../Places/Bard's Gate/index|Bard's Gate]] that disappeared years ago - another room had 8 shades - none halfling size - we destroy them (mostly Daimaan) - dartboard with the face of a guild leader - has many marks on it - one of us recognizes and knows he was tough on crime - Mo sees 400G hidden and a secret trapdoor - we find a bunch of high quality thieves gear - another secret door, Bayden and Daimaan enter - shades come through the walls - Mo and Daimaan go unconscious - we defeat the shades - open a door and find a path down to the water - short rest - +618G, xp to 22953 ## [[2024-05-29|2024-05-29]] - explore inside a secret - many shadows appear (9) - Daimaan casts channel divinity, takes care of 5 of them - others kill Bayden but party defeats, we revive Bayden - advance into next room and see 6 more shades - Bayden, Daimaain, and Wrelen all go down during combat - gallows in the room seems not tall enough for normal height - for halflings? - escape out to sunlight - shades probably won't follow us - we hunt for a boat but there is no boat - Daimaan casts water walk on us - we approach the shore - a few people gather and point at us - Bayden and Mo try to say we didn't cast the spell - Daimaan says his god rescued them - guards aren't buying it - Mo and Daimaan surrender - Wrelen heads out of the city to the tent city - Bayden plays dead and then heads north - Luca heads east - Mo and Daimaan taken in to K5 - sergeant details the story, factual without embellishment - puts them in a holding cell - they will be questioned for being affiliated with troublemakers - weapons are confiscated - man in brown with curled mustache appears - Daimaan panics a bit and apologizes for casting water walk to save us - constable asks if he needs time to calm down and offers water - leaves for a few minutes, brings water - not in serious trouble, fines 50G each - asks for information on acquaintances - Cuphet - Tenebris - one of the [[../Organizations/Birds of Prey|Birds of Prey]] - Mo gives name and location of tent - Daimaan gives name of god - constable goes on a sandwich break - comes back an hour later - brings in a picture of [[../Characters/Belorin Forechaser|Belorin Forechaser]] - body was found in the tent - scrying sensor in the corner, heard the discussion - will hold them overnight and use zone of truth - it will go better for you if you're honest ## [[2024-06-05|2024-06-05]] - Wrelen rents a tent for the night - hangs out in the lodge/tavern - hear the story of the vault of [[../People/Larenkar|Larenkar]] - designed tomb like an adventurer - exercise in traps and deadly combat - 3 gems needed to open the door