quartz/content/notes/03-2d-transforms.md
2023-03-13 15:25:41 +13:00

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---
title: "03-2d-transforms"
tags:
- lecture
- cosc342
---
look into how colours work together
Points lines
- point is 2d location $(u,v)$
- two points define a line
- a polyline with k segments is a sequence of k+1 points
- a polygon is a polyline where the beginning and ened are the same, we often omit the duplicate point
- points are vectors
> [!INFO] polygon and polylines will be specifies in the code
> [!INFO] $[u v]^T$ high T indicates vector
coordingate systems
- mathematical
- image based
- matrix based
- ![|300](https://i.imgur.com/m6OAA5T.png)
> [!INFO] make sure to check you are using the right coordinate system
transformations
- translation
> [!INFO] value of change (delta) for each coordinate. for a shape, apply the transformation to each point
- scaling
- rotation
- rotate by an abgle about the origin
- rotation from U towards V, not anti/clockwise
- $[u',v'] = [cos(0) - sin(0), sin(0) cos(0)][u,v]$
- inverse
- inverse of translate is translating by negative
- inverse of scaling by $s$ is scaling by $\frac{1}{s}$
- inverse of rotating by $\theta$ is rotating by $-\theta$
- inverse of rotation matrix is its transpose
- ![](https://i.imgur.com/HSiqyQb.png)
- combinations
- e.g., rotate 45 about (2,1)
- shift by (-2,-1)
- rotate by 45
- shift by (2,1)
- ![](https://i.imgur.com/NI6luaG.png)
homogenous coordinates
- represent 2D points as 3 points
- all linear transformations become 3x3 matrices
- ![](https://i.imgur.com/aksrjQw.png)
>[!DIFFICULT]
homogenous transforms