quartz/content/notes/03-2d-transforms.md
2023-03-13 15:25:41 +13:00

1.5 KiB

title tags
03-2d-transforms
lecture
cosc342

look into how colours work together

Points lines

  • point is 2d location (u,v)
  • two points define a line
  • a polyline with k segments is a sequence of k+1 points
  • a polygon is a polyline where the beginning and ened are the same, we often omit the duplicate point
  • points are vectors

[!INFO] polygon and polylines will be specifies in the code

[!INFO] [u v]^T high T indicates vector

coordingate systems

  • mathematical
  • image based
  • matrix based
  • |300

[!INFO] make sure to check you are using the right coordinate system

transformations

  • translation

[!INFO] value of change (delta) for each coordinate. for a shape, apply the transformation to each point

  • scaling

  • rotation

    • rotate by an abgle about the origin
    • rotation from U towards V, not anti/clockwise
    • [u',v'] = [cos(0) - sin(0), sin(0) cos(0)][u,v]
  • inverse

    • inverse of translate is translating by negative
    • inverse of scaling by s is scaling by \frac{1}{s}
    • inverse of rotating by \theta is rotating by -\theta
    • inverse of rotation matrix is its transpose
  • combinations

    • e.g., rotate 45 about (2,1)
      • shift by (-2,-1)
      • rotate by 45
      • shift by (2,1)

homogenous coordinates

  • represent 2D points as 3 points
  • all linear transformations become 3x3 matrices

[!DIFFICULT]

homogenous transforms