quartz/content/notes/11-design-heuristics-2.md
2022-04-12 12:34:57 +12:00

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title tags
11-design-heuristics-2
info203
lecture

1 Show system status

  • show system stats

  • feedback depends on response time

    • <1s just show outcome
    • ~1s feedback that activity is underway
    • 1s show fractional progress time

  • 0.1 seconds --> feels instantaneusly

  • 1 second --> about the limit for flow to be uinteruippted

  • 10 seeconds --> the limit for keeping users attention

when:

  • when action is requried
  • show storage space
  • making changes
  • next steps --> user input required
  • completion --> some task has finished

2 familiar metaphors and language

imitating familiar real life

Categories

  • good
  • bad

3 user freedom and control

wan tt ogive th user the feelin thtey can freelyi explore the app and the freeodm to control i it

  • general flow
  • undo/redo

e.g., e.g.,