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66 lines
2.5 KiB
Markdown
66 lines
2.5 KiB
Markdown
---
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title: "15-mental-models-representation-matters-distributing-cognition"
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aliases:
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tags:
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- info203
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- lecture
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sr-due: 2022-04-29
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sr-interval: 3
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sr-ease: 250
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---
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doors are simple. But they are still done wrong very often. Incorrect labelling can give the user a wrong mental model - widening the "gulf of execution". Signifiers like handles, can create a certain mental model making you pull it. These are easier to process than labels like push and pull. Our brains are lazy, we will choose the easiest option.
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Door is very simple compared to computer interface. Yet they are still done wrong.
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"A conceptial model mismatch (use has the wrong mental model)"
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"Increases the Gulf of Execution (suporting the right model narrows it)"
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# Mental Models
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- mental models are created by experience, metaphors, and analogical reasoning
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- these models are developed further through interaction with the system
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- designers (wrongly) often expect the users model to be the same as theirs
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A mental model mistach leads to:
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- slow performance
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- errors
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- frustration
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[participant-observation](notes/participant-observation.md) appretiships (and other techniques such as [evaluating-designs](notes/evaluating-designs.md)) can uncover these mismatches.
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## Slips vs mistakes
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| Slip | Mistake |
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|:-----------|:----------------------------------|
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| accidental | on purpose (due to model mistach) |
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## How to create good mental models
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- [Direct Manipulation](notes/direct-manipulation-video.md)
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- leveraging real world metphors
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- this gives is a good idea of how each object works and how to control it
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# Representation Matters and Distributing cognition
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use representatio nthat does not require user to memoreise things.
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"solving a problem simply means representing it so as to make the solution transparent" - Herbert Simon, The sciences of the Artificial
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memory games make finding pairs hard by introducing rules. This often happens in computers interfaces needlessly difficult to use
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depeding o nhow you represent a problem, you can make is easy or hard.
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## Working memory
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users have a working memory (2±2 limit). You shouldn't require users to remember anything that you could put on a screen.
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If something takes a lot of time. You wil get distracted, and forget something.
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## Naturalness principle
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- experiemental cognition is raised when the properties of the representation match the properties of the thing being represented
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