quartz/content/notes/assignment-3.md
2022-04-06 20:35:03 +12:00

4.1 KiB

title draft
Assignment 3 true

203 Human-Computer interaction

Assignment 3

Deadline: Friday 27th of May 2022, 5pm via Blackboard (35% of final mark)

1 Project: Prototypical Mobile App Development

1.1 Aim

  • conecptual design and prototypical implementation of a application for mobile devices
  • Usage of an iterative development model increasing the fidelity of the developed prototype
  • Conduct brainstorming, develop personas and scenarios, create storyboard, create low fidelity prototypes (explore alternatives), informal evaluation, create high fidelity prototypes

1.2 Deadlines

  • Friday 8th of April: Email to Jonthan (sutjo752@student.otago.ac.nz) to indicate group/ indivdual work and preliminary topic idea
  • Friday 27th of May: Final recorded presentation and additional material summarising the prototypical mobile App development

1.3 Brainstorming:

  • Explore user interface alternatives and compare against existing products similar to your app (or most similar apps)
  • Document process: E.g. what are the different ideas, alternatives developed and existing solutions, what was the reason the choosing the winning idea
    • Keep it short, make use of visual documentation (e.g. drawings, photos, Post-Its) and support it with text, mindmap(s) can me usefull to document brainstorming
    • Documentation needs to provide evidence that you a) considered existing solutions (needfinding) and b) explored different alternatives

1.4 Personas and Scenarios:

  • Conceptually develop personas and scenarios (at least two)
  • Document final personas (also considering different type of personas) and scenarios
  • Keep it short and see examples in the lectures for guidance

1.5 Storyboard:

  • Develop a visual storyboard out of your scenario description
  • See lecture on storyboards for tricks on developing a short and concise storyboard
  • Digital storyboard or free hand sketch are both fine

1.6 Low fidelity prototypes:

  • Develop low fidelity prototypes for your envisioned app using techniques explained in the lecture (paper-based prototypes)
  • We expect 6-10 “screens” that should be prototypically developed
  • Explore alternatives for the interface and document all (photos are ok when using pen-based sketches)
  • Consider and document the flow within the app (relation and pathways between different screens)

1.7 Document design decisions / informal evaluation

  • Which of the ideas from the different low fidelity prototypes did or did not work
  • Document the identified issues by linking them to the design heuristics and mention the proposed solution(s)
  • E.g. one aspect from one prototype worked better than in the alternative prototype because there was an issue with “Consistency”….

1.8 High fidelity prototype:

  • Develop a high fidelity prototype from the knowledge gained with your low fidelity prototype
  • Create the higher fidelity prototype by choosing a method (e.g. could be prototype toolkits such as Balsamiq, Adobe XD, …, some of them have a free trial period you are not expected to buy those, could be template based approaches using images of UI elements, …)
  • Consider which interface elements you use because of size constraints within a mobile interface
  • Outline the flow within the app (relation and pathways between different screens)
  • Document using screenshots etc.

1.9 Submission:

  • ~7min presentation slides with max. 7 slides (Powerpoint, Keynote, or Pdf) summarising the key aspects of your prototypical development
    • Professional look: Less text more graphics, illustrations, and other media material (video?)
    • This presentation is no advertisement or sales pitch but a summary of the work you did with some key insights you learned along the way
    • Record your presentation (slides and with audio, video optional), we recommend Zoom for doing this
  • Submit the recording of your presentation
  • Submit all material (e.g. more detailed storyboards, alternatives explored, paper-based prototypes not covered in the presentation, full high level prototypes)
  • Deadline: Friday 27th of May 2022, 5pm via Blackboard (35% of final mark)