quartz/content/notes/05-6809-assembly.md
2022-07-26 12:58:12 +12:00

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---
title: "05-6809-assembly"
aliases:
tags:
- lecture
- cosc204
---
# Warnings
- different CPU architectures have their own machine codes and their own assembly languages
- assembly language programs are **not** portable across CPU architectures (e.g., 6809 to x86 ARM) but are often backwards compatible (e.g., x86_64 family)
# Working up
- High level languages
- ↓ Compiler ↓
- Assembly language
- ↓ Assembler ↓
- Machine code
- ↓ Instruction Set ↓
- Hardware
# Motorola MC6809 CPU
- 6809 (1978) 9000 transistors
- Apple M1 Ultra (2022) 114,000,000,000 transistors
![Image of 6809 CPU chip](https://i.imgur.com/DuKNuX1.png)
# Machine Code
- Computers are controlled by bit-patterns.
- These patterns determine what the CPU does and to which memory location
- Assign values to registers
- load registers from memory
- add numbers to registers
- store registers in memory
- and so on
- This is called machine code
It is not very easy to programm this way
- slow
- not human readable
- difficult to debug
- etc
To make the process easier, we assign names to the numbers. This allows us to program symbolically. We call this assembly language programming
## Programmer's Model
The programmer's model of a computer is not the same as the hardware model. The hardware makes the computer look a particular way to the programmer
- e.g., your computer could have several memory chips in it, but it looks like one continuous block of memory
## 6809 Memory
- 64KB memory
- called *memory space* or *address space*
- each byte in numbered from $0000 to $FFFF
- $ means hex (base 16)
- for our purposes, all memory locations exist
- so the computer memory is just an array
- `unsigned char memory[65536]`
- the 6809 memory is conceptually broken into **pages** of 256 bytes each
- the first page is called zero page ( all address are of the form $00xx)
- the second page is called page 1 ($01xx)
- and so on
## 6809 Registers
![6809 registers table](https://i.imgur.com/Icvj7BJ.png)
- Registers are like global variables
- some are general purpose (X, Y)
- some are broken down like a `struct` or `union`
- D is made u of A and B
- Write to A or B and D changes
- Write a 16 bit value to D
- Read each byte usinig A or B
- some have special meaning
- DP - direct page register, can beused to make instuctons that refer to the same memory page faster
- PC - the program counter, stores the location of the instruction that is currently being executed
- S - system stack pointer is just an index
## 6502 Fibonacci in Machine Code
Example program:
- 4C 13 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00
- 00 00 00 A2 10 A9 01 8D
- 10 00 8D 11 00 8D 12 00
- A9 31 8D 0F 00 8D 0F 00
- AD 10 00 6D 11 00 8D 12
- 00 69 30 8D 0F 00 AD 11
- 00 8D 10 00 AD 12 00 8D
- 11 00 CA D0 E3
[visualisation of comuter](http://www.visual6502.org/JSSim/expert.html?loglevel=0&a=0000&d=4C130000000000000000000000000000000000A210A9018D10008D11008D1200A9318D0F008D0F00AD10006D11008D120069308D0F00AD11008D1000AD12008D1100CAD0E3)