quartz/content/notes/10-3d-Cameras.md
2023-03-30 13:19:09 +13:00

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title tags
10-3d-Cameras
lecture
cosc342

CAMERAS AND PROJECTIONS

  • Cameras project the 3D world onto a 2D image
    • Input is 3D points: (𝑥, 𝑦, 𝑧)
    • Output is 2D points: (𝑢, 𝑣) matrix|100
    • What form should P have?

[!INFO] need to apply a transformation to convert 3d coords to 2d coords P should be a 3 row and 4 column matrix

WHICH CUBE LOOKS RIGHT?

[!INFO] each cube is a projection of 3d points onto 2d space. middle cube is perspective transformation left is isometric right is orthographic

ORTHOGRAPHIC PROJECTION

  • Simple way to go from 3D to 2D
  • Delete one dimension!
  • Deleting X projects to the X -Y plane matrix equation
  • This is not how our eyes work

[!INFO] z coordinate is removed since the third column is zero

PERSPECTIVE PROJECTION

  • Our view of the world:
    • Distant objects looks smaller
    • Parallel lines in 3D converge in 2D
  • The pinhole camera
    • A simple, but useful, model
    • There is a central point of projection (the pinhole, often a lens in reality)
    • Light travels from the world, through the pinhole, to the image plane