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| title | tags | ||
|---|---|---|---|
| 10-3d-Cameras |
|
CAMERAS AND PROJECTIONS
- Cameras project the 3D world onto a 2D image
[!INFO] need to apply a transformation to convert 3d coords to 2d coords P should be a 3 row and 4 column matrix
[!INFO] each cube is a projection of 3d points onto 2d space. middle cube is perspective transformation left is isometric right is orthographic
ORTHOGRAPHIC PROJECTION
- Simple way to go from 3D to 2D
- Delete one dimension!
- Deleting X projects to the X -Y plane

- This is not how our eyes work
[!INFO] z coordinate is removed since the third column is zero
PERSPECTIVE PROJECTION
- Our view of the world:
- Distant objects looks smaller
- Parallel lines in 3D converge in 2D
- The pinhole camera
- A simple, but useful, model
- There is a central point of projection (the pinhole, often a lens in reality)
- Light travels from the world, through the pinhole, to the image plane

