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855 B
| title | tags | |
|---|---|---|
| prototyping |
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Prototyping
Quickly creating a minimal, functioning approximate version of an idea, which reveals potential issues(feedback) that may be hard to predict(unknown unknows) otherwise
"The way to have a good idea is to have lots of ideas" - Linus Pauling
"Prototypes are questions. Ask lots of them"
Rapid Prototyping can be compared to simulated annealing
1 Goals
- minimise time spent
- maximise information gained
- cost of change increases with time
- help stakeholders understand ideas
2 Traits of a good prototype:
- not fully complete
- easy to change/create
- retired/evolved quickly
3 Insights gained from prototyping
- Feel -> Form
- Implementation -> Function
- Role -> Overall Experience

