quartz/content/notes/personas-and-scenarios.md
2022-05-05 12:52:06 +12:00

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title tags
personas-and-scenarios
info203

1 Personas

The goals of a personas is their expectation of an end condition

  • not features, functions, taskss, activities

A tool to documnet who the users are.

  • what are they trying to accomplish

a methodology to identofy and think about our users and how they use the software. we want to:

  • avoid not thinking about the users
  • make sure members of development dont have different ideas of the users

1.1.1 Goals

  1. Experience goals how they feel when using the product e.g., ⇒ dell users want function but apple users want "that fancy apple product"

  2. End goals their motivaations for performing the task / intentded outcome

  3. Life goals Why they want to accomplish end goals /long term desires/self-image

1.1.2 Behavioural variables

  • activities ⇒ what the user does, frequency and volume
  • attitudes ⇒ how the uers thinks about the product domian and knowledge
  • aptitudes ⇒ what education and training the user has
  • motivations
    • why the user is engaged in the product domain
  • skills

1.1.3 Persona types

  • Primary persona ⇒ Only one per interface
  • secondary ⇒ mostly satisfied with interface for primary persona
  • supplemental
    • completely represent by a combination of
    • e.g.,
    • customer
      • buys the product but does not necessarily use it
    • served
      • affected by the use of the product but does not use it (e.g., patient for a hospital software)
  • negative
    • person the product is not being made for

2 Scenarios

concise, narrative description of one or more personas using a product to achieve one or more specific goals

Have a good story to tell