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18 lines
1.9 KiB
Markdown
18 lines
1.9 KiB
Markdown
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title: Welcome to Shaderlog!
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---
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A long time ago in a year known to many by 2003, I played my first "real" video game: **Pokémon Sapphire**. After encountering it in a Walmart in the great state of Maine, I quickly became enamored with the vaguely whale-shaped creature on the box art for the game. And so I began my scheming to acquire the game for myself.
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In about ~0.03 seconds I had formulated my plan. It was simple. Brilliant even. All I need do was ask my grandmother who was with me at that fated Walmart for it. The trick? My parents weren't with us to say no.
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And so began my love of video games in earnest. I played many Gameboy Advance games over the next couple of years, eventually migrating to PC and console gaming but always had a soft spot for games with pixel art and turn-based strategy like **Pokémon**, early **Fire Emblem** and of course **Final Fantasy**.
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Fast-forward a couple decades and now I am a full-time software engineer with a degree and background that while not all that uncommon these days, puts me in the perfect position to be able to learn how to develop those very same turn-based games I loved growing up.
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So come join me in here in this blog where I will be attempting to document my progress as an amateur game developer as I work on my new open-world tactics RPG game **The Far Reaches**. I will be splitting these into two major categories:
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- **Graphics Blog** A series of posts designed to introduce the high-level concepts and problems I encounter during development as well as my designs and solutions for solving them. I will attempt to explain these in layman's terms but a cursory understanding of some topics may be required.
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- **Dev Log** - A series of more casual posts that detail the progress and design decisions I have made for my game. These will likely be more of a "stream of consciousness"-type post that go over more game-specific stuff.
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## Dev Log
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## Graphics Blog
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