quartz/content/unity/login.md
Gizmotronn 62b5a111df Prev
2022-01-26 17:31:26 +11:00

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---
title: Login Functionality
---
Contents:
- [Login scene](#login-scene)
- [Meta](#meta)
- [Plan](#plan)
- [Database & API](#database--api)
# Login scene
## Meta
[Notion Page](https://skinetics.notion.site/Login-Scene-699322f197b449099b837b636f942dcc)
[Public docs](https://docs.skinetics.tech/699322f197b449099b837b636f942dcc)
[Unity-Demo#5](https://github.com/signal-k/unity-demo/issues/5); [Unity-Demo#6](https://github.com/signal-k/unity-demo/issues/6)
## Plan
Plan: lets create a bit of a scene (after the player finishes the “orientation” or tutorial mission) where they log in to their wallet. Lets also allow them to connect to an email address (as a backup).
Start by integrating with Metamask before moving it to Moralis, allowing users to input an email address, username, and then a “profile” [(what they look like)](https://assetstore.unity.com/publishers/40050).
Connecting email accounts to game wallet: [Fortmatic](https://betterprogramming.pub/enable-your-dapp-users-to-log-in-using-their-email-address-or-phone-number-c6d3b03a5b62)
Some other questions we need to think about:
- What happens if someones account is compromised? To transfer assets and progress, will we require proof of ID?
- How does this work in relation to email account signups → do we only allow from 99% safe providers?
- Can we use smart contracts for quests? Look more into some of the JS/Solidity game projects
Note: Ive removed the Moralis SDK for now as it was causing compile issues with the current Unity scene (metamask setup)
# Database & API
(How does this integrate with the login function?)
Im setting up a scriptable objects db, using the current player controller (with camera attached) (Ill create a new character later).
I dont know if the current one works for multiplayer, but either way lets look into a [node & python api for this later integration](https://www.youtube.com/watch?v=zd0pBsmJI8s).