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2.6 KiB
2.6 KiB
| title | aliases | tags | |
|---|---|---|---|
| 6809 |
|
Routines
All variables are global so there is no params or local vars.
There are three way to "Branch" to a subroutine.
- lbsr
- bsr
- jsr
There are subtle differences but we will use bsr mostly
bsr myroutine:
myroutine:
rts
Iteration
Done using GOTOs
clra //A = 0
more:
cmpa #$06 //compare A to $06 (sets the equal flag in CC if true)
beq done //if the equal flag is set, branch to done
inca //increment a
bra more //branch to more
done:
other instructions set flags too
Input/Output
The screen always displays whatever is in the "screens memory location" which is $0400
lda #'H' ; load the character (indicated by '') into the a register
sta $0400 ; store the contents of the a register in memory at location $0400
printing a whole string
message:
.byte "HELLO WORLD", 0
START:
ldy #message ; load "message", into the y register
bsr puts ; branch to the "puts" subroutine
rts ; return
; Routine: PUTS
; Pass the address of the string in Y
;
screen EQU $0400 ; start of screen
PUTS:
pshs a,x,y ; save a, x, and y ; store the contents of the a, x, and y registers so they are not overwritten
ldx #screen ; start of screen ; load the hex value of the memory location of the screen ($0400) into the x register
more:
lda 0,y+ ; current char -> A ; load the contents of the Y register into the A register and increment Y by one
cmpa #$00 ; was it a zero? ; if the character loaded into A was a zero set the equal flag
beq done ; if it was 0 then return ; if the equal flag is set, branch to the "done" subroutine
sta 0,x+ ; write ; otherwise, store the contents of the A register into memory at the location (hex value) defined in the X register, and increment the hex value stored in the X register
bra more ; repeat ; branch to the "more" subroutine as there are more character to write
done:
puls a,x,y ; restore a, x, y ; re load the stored values of the a, x, and y registers that were saved earlier
rts ; return from this routine
Assembler
- compiles assemble to machine code
- can also dissamble machine code
assembler create a listing file that gives the location, machines lcode, and assembly of the program

