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43 lines
1.8 KiB
Markdown
43 lines
1.8 KiB
Markdown
Landon Zea 385 497 2188
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### negatives:
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- lots of problems people talk about.
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look up:
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- why i left dms guild
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- problems with dms guild
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- iron fist about what's ok
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piece of art that was too much like official dnd content. shut down entire deal until obeyed.
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- biig cut. 50% goes to dnd
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- interface not modern
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- not a ton of people are very dedicated
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### positives:
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- tons of attention from dnd company.
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- conversations with corporate.
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- fantastic community involvement and support
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- you can straight up pull characters and entire pages from existing dnd books
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- like onebookshelf <- more general
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- scouting system. 'adepts' are more in the know, can get exclusive access to unreleased stuff to write stuff ahead of time.
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- **art**
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- writers get free art from dnd company
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- maybe connect artists/illustrators
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- pay what you want price (price discrimination)
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### notes
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- people collaborate on google docs and an **unofficial** discord server, send result to formatter.
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- asking questions about vampire lore, historical accuracy, asking for more writers, asking for/about art, selling art in dedicated discord channels
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- the community is very liberal. don't say anything right-wing or central or you get kicked off the server
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- ranking system of sellers -- this helps with seeking out quality stuff
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OGL - open gaming license
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Big games like dnd make some sections (about a single book's worth) of their content public domain in order to stimulate creation, and to avoid having to enforce copyright claims to common content.
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There's a ton of content, dnd is kinda blowing up. Especially in middle schools and high schools.
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### notable names
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laura hirsbrunner
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keith baker
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taron pounds [video about the platform](https://www.youtube.com/watch?v=8YG-1ghyybA)
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Christopher Patterson
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