2 KiB
| title | tags | ||
|---|---|---|---|
| 03-2d-transforms |
|
look into how colours work together
Points lines
- point is 2d location
(u,v) - two points define a line
- a polyline with k segments is a sequence of k+1 points
- a polygon is a polyline where the beginning and ened are the same, we often omit the duplicate point
- points are vectors
[!INFO] polygon and polylines will be specifies in the code
[!INFO]
[u v]^Thigh T indicates vector
coordingate systems
[!INFO] make sure to check you are using the right coordinate system
transformations
- translation
[!INFO] value of change (delta) for each coordinate. for a shape, apply the transformation to each point
-
scaling
-
rotation
- rotate by an abgle about the origin
- rotation from U towards V, not anti/clockwise
[u',v'] = [cos(0) - sin(0), sin(0) cos(0)][u,v]
-
inverse
-
combinations
homogenous coordinates
[!DANGER] homogenous coordinates
homogenous transforms
[!INFO] non uniform scaling is when you dont scale each dimension equally, i.e., stretch
it is easy to apply a sequence of transformations by applying each one to the result of the previous one. the transformations can be combined into one translation which can be applied to any number of points






