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| title | tags | |
|---|---|---|
| personas-and-scenarios |
|
1 Personas
The goals of a personas is their expectation of an end condition
- not features, functions, taskss, activities
A tool to documnet who the users are.
- what are they trying to accomplish
a methodology to identofy and think about our users and how they use the software. we want to:
- avoid not thinking about the users
- make sure members of development dont have different ideas of the users
1.1.1 Goals
-
Experience goals how they feel when using the product e.g., ⇒ dell users want function but apple users want "that fancy apple product"
-
End goals their motivaations for performing the task / intentded outcome
-
Life goals Why they want to accomplish end goals /long term desires/self-image
1.1.2 Behavioural variables
- activities ⇒ what the user does, frequency and volume
- attitudes ⇒ how the uers thinks about the product domian and knowledge
- aptitudes ⇒ what education and training the user has
- motivations
- why the user is engaged in the product domain
- skills
1.1.3 Persona types
- Primary persona ⇒ Only one per interface
- secondary ⇒ mostly satisfied with interface for primary persona
- supplemental
- completely represent by a combination of
- e.g.,
- customer
- buys the product but does not necessarily use it
- served
- affected by the use of the product but does not use it (e.g., patient for a hospital software)
- negative
- person the product is not being made for
2 Scenarios
concise, narrative description of one or more personas using a product to achieve one or more specific goals
Have a good story to tell






