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Pygame Projects
Here you'll find a link to all the python projects and the api references.
Pygame API
We're starting off with a simple python game that can be used to:
- Mirror Phaser, Unity gameplay, assets, player [account] data (via Lootlocker API, Metamask, etc)
- Provide endpoints to the game's API in different languages
The game code can be found in the unity-lootlocker branch of the signal-k/dabpi repository.
Level class
The game's level information, structure and formula. How does this compare to Unity & Phaser? How do we integrate the API into this?
We're organising the sprites into groups with different rules, as we'll potentially be dealing with hundreds+ sprites and assets:
visible_sprites-> group for sprites that will be drawn- This is the only group that draws sprites
- Player, Map, Enemies, Obstacles, etc
obstacle_sprites->- [Every] Sprites that the player can collide with
The sprites can be in multiple groups, even at the same time.