mirror of
https://github.com/jackyzha0/quartz.git
synced 2026-03-25 07:25:42 -05:00
* PUSH NOTE : Races Landing.md * PUSH NOTE : Cleric Spells.md * PUSH NOTE : Wizard Spells.md * PUSH NOTE : Thief.md * PUSH NOTE : Wizard.md * PUSH NOTE : Paladin.md * PUSH NOTE : Ranger.md * PUSH NOTE : Immolator.md * PUSH NOTE : Moves Landing.md * PUSH NOTE : Fighter.md * PUSH NOTE : Cleric.md * PUSH NOTE : Druid.md * PUSH NOTE : Bard.md * PUSH NOTE : Barbarian.md * PUSH NOTE : Followers.md * PUSH NOTE : Favor.md * PUSH NOTE : Zilver.md * PUSH NOTE : Varis.md * PUSH NOTE : People Landing.md * PUSH NOTE : Moonie.md * PUSH NOTE : Dunn.md * PUSH NOTE : Corrick.md * PUSH NOTE : Axiom.md * PUSH NOTE : Fallen Suns.md * PUSH NOTE : Ash In the Snow Landing.md
88 lines
6.9 KiB
Markdown
88 lines
6.9 KiB
Markdown
---
|
||
publish-ash: true
|
||
---
|
||
## Starting Moves
|
||
You have all of these.
|
||
### Firebrand
|
||
You can move and manipulate fire in a variety of ways - dimming, flaring, sparking, changing color, creating shapes and images, and more. Your fire is Distinctive, Fiery, and Near when you fight with it. Additionally, choose two traits for it:
|
||
- **Adaptable:** Your fire has the
|
||
Intimate and Close tags.
|
||
- **Ambitious:** Your fire has the
|
||
Far tag.
|
||
- **Bold:** Your fire has the Area
|
||
tag.
|
||
- **Restrained:** You and nearby
|
||
allies have **+1** Armor against
|
||
your fire and its effects.
|
||
- **Spontaneous:** You can create fire rather than manipulate what’s already burning.
|
||
<span class="move-trigger">When you Burn a trait,</span> (see Unleash Flames) your fire loses it until you next Settle In.
|
||
### Unleash Flames
|
||
<span class="move-trigger">When you fight using fire as a weapon,</span> roll **+CHA**. On a **10+** you hurt your foe, but choose one. On a **7-9** you hurt your foe, but choose two.
|
||
- You cause unintended collateral damage.
|
||
- You suffer a condition, perhaps due to overexertion or a foe’s counterattack.
|
||
- Choose and Burn one of your fire’s traits
|
||
- Your draw unwanted attention from nearby
|
||
### Captivate
|
||
<span class="move-trigger">When you share an intimate or enchanting moment with someone,</span> usually with time and privacy, roll **+CHA**. On a **10+** you have 2 Charm over them. On a **7-9** you have 1 Charm over them. They can reduce
|
||
your Charm over them by 1 by:
|
||
- Giving you something they think you want.
|
||
- Doing something you tell them to do.
|
||
- Fighting to protect you.
|
||
- Favoring you, but only if they don’t already.
|
||
If they’re an NPC, they can’t act out against you while Charmed. If they’re a PC, you also can spend 1 Charm to inspire or distract them,
|
||
granting them Advantage or Disadvantage on their next roll.
|
||
### From the Ashes
|
||
<span class="move-trigger">When you burn a sacrifice and stare deeply into the flames,</span> ask the GM one question about your sacrifice or something associated with it (owners, loved ones, history, etc.) and roll **+CHA**. On a **10+** you see a clear and detailed vision in the flames that answers your question and related follow-up questions. On a **7-9** you see a brief vision in the flames that answers your question vaguely.
|
||
|
||
## Advanced Moves
|
||
You may choose one when you Level Up.
|
||
### Agni Kai
|
||
<span class="move-trigger">When you take a condition or mark Armor due to fire or heat,</span> recover one of your Burned traits.
|
||
### Blades of Chaos
|
||
Your fire gains the additional trait - Cruel: Your fire has the Messy and Vicious tags.
|
||
### Burning Hearts
|
||
<span class="move-trigger">When you gaze intensely into someone’s eyes,</span> you may ask them “what is your deepest desire?” Their player will answer with the truth, even if the character does not know or wouldn’t answer.
|
||
### By Fire Be Purged
|
||
<span class="move-trigger">When you burn away a magical enchantment,</span> compulsion or curse, roll **+CHA**. On a **10+** it is destroyed completely. On a **7-9** choose one:
|
||
- It is only cleansed partially or temporarily.
|
||
- The cleansing has left its mark on the subject (if that’s a person they might suffer a condition).
|
||
- The cleansing draws unwanted attention from the magic’s source.
|
||
### Don’t Blink
|
||
<span class="move-trigger">When you stand your ground before a creature of fire,</span> such as an elemental or a dragon, roll **+CHA**. On a **10+** you have earned its tentative respect and it will not attack you (for now). On a **7-9** it won’t attack you for now but it grows impatient. The GM will tell you what to do to be spared its wrath.
|
||
### Dragon of the West
|
||
<span class="move-trigger">When you Defy fire or heat,</span> on a **12+** choose one:
|
||
- Redirect the fire back onto its source.
|
||
- Kindle your own flame, restoring a Burned trait.
|
||
- Ask the GM any one question about the flame or its source.
|
||
### Everburning
|
||
<span class="move-trigger">When you imbue an object with a portion of your fire,</span> it will burn with a dim, heatless flame without being consumed. For each one you choose below, take a cumulative -1 to Unleash Flames rolls until you touch the object and reclaim the flame.
|
||
- The flame is not heatless, the object burns foes when used as a weapon.
|
||
- The flame is bright, and will illuminate shadows, uncover illusions and reveal invisibility.
|
||
- The flame remains connected to you, you can see and hear everything near the object.
|
||
### Eye for Destruction
|
||
At any time, ask the GM “What here is flammable?” They will answer truthfully.
|
||
### Hypnotic
|
||
<span class="move-trigger">When you share a regret,</span> dream, or fear with someone when Captivating them, on a 7+ gain **+1** Charm over them.
|
||
### Infernal
|
||
Your fire gains an additional trait of your choice from Firebrand.
|
||
### Mushu
|
||
You have an animal companion (see Followers on Page 20). This companion has an additional descriptor - Affinity for Fire: This follower cannot be harmed by fire or heat, even of a magical nature.
|
||
### Scorched Earth
|
||
Your fire gains the additional trait - Furious: Your fire Pierces Armor.
|
||
### Smokestep
|
||
<span class="move-trigger">When you obscure yourself with a cloud of smoke,</span> ash or cinders, you can instantly transport yourself anywhere within the cloud, or to
|
||
another nearby cloud.
|
||
### Twice as Bright, Half as Long
|
||
<span class="move-trigger">While channeling your fire,</span> after rolling you may sacrifice something, material or immaterial but always notable, to treat a result of **6-** as a
|
||
**7-9**, or a result of **7-9** as a **10+**.
|
||
### Twinflame
|
||
You have an additional drive. Write it down next to your original one. This new drive also grants 1 XP if it was accomplished by the end of
|
||
each session. <span class="move-trigger">When you Push Yourself to pursue one of your drives,</span> you may Burn one of your flame’s traits instead of taking a condition.
|
||
### Master of the Flame
|
||
(Requires Level **10+**)
|
||
<span class="move-trigger">When you Unleash Flames,</span> on a **10+** you don’t have to choose any from the list.
|
||
Watch the World Burn (Requires Level **10+**)
|
||
<span class="move-trigger">When you channel the flames and call down a firestorm,</span> tell the GM what you’re sacrificing. The sky opens up and fire pours like rain within
|
||
an area proportionate to your sacrifice; everyone and everything in the area is severely hurt or worse (2-3 conditions). Then roll **+CHA**. On a **10+** you can extinguish the storm with some effort when you so choose. On a **7-9** the fires rage out of control, spreading and growing where they are carried by wind and weather. On a **6-** something cruel, intelligent, and hungry arrives with the storm.
|
||
### Puppetmaster (Requires Level **10+**)
|
||
<span class="move-trigger">When you tell an NPC you have Charm over specifically what you desire,</span> until that desire is fulfilled, pursuing it is the only way they can reduce your Charm on them. |