mirror of
https://github.com/jackyzha0/quartz.git
synced 2025-12-24 13:24:05 -06:00
7.1 KiB
7.1 KiB
| title | tags | sr-due | sr-interval | sr-ease | ||
|---|---|---|---|---|---|---|
| 12-modelling-behaviour |
|
2022-04-13 | 2 | 230 |
- method signatures
- inheritance of behaviour
- lower level sequencing and flow of control
- compartmentalisation into "subsystems"
1 Example of Linked UML (not realistic)
2 Inheritance
2.1 Inheriting behaviour via specialisation
e.g.,
- subclass of item
- inherit all public members of Item
- can replace or customeise any intherited method
- can add their own specialised methods (including constructors)
- can’t concurrently be subclasses of anything else (single inheritance)
- Things that know how to use Item will also accept Book or Disc.
2.1.1 Specialisation in Java
2.2 Inheriting behaviour via implenting an interface
- Search specifies a set of common behaviour.
- public methods and constant fields only (no variable fields)
- effectively an “inheritable” public API (no implementation) ⇒ Catalogue must implement all Search methods
- independent of inheritance via specialisation
- a class can implement multiple interfaces
- Things that know how to use Search will also accept Catalogue.
2.2.1 Interface in java
- Examples of built-in Java interfaces: (also see INFO 202)
- Collection: collections of objects (lists, sets, maps, …)
- Iterable: collections that can be iterated over
- Comparable: objects that have a concept of ordering
2.3 Public API vs private implementation
-
The public API defines what a class can do
- e.g., read and write data, manage a list of items
- effectively a “promise” or “contract” to other classes that use it
- should be as stable as possible
-
The private implementation defines how a class behaves
- e.g., data stored in memory vs. CSV files vs. SQL DBMS vs. …, unsorted lists vs. sorted vs. unique vs. …
- can change to improve speed, reduce memory, redesign architecture, take advantage of new language features, …
- shouldn’t be exposed to other classes
2.4 Why public and private are decoupled
-
More stable public API:
- doesn’t expose internal implementation details
- can change internals without breaking promised behaviour
-
More flexible public API:
- less coding required to switch implementations
- can easily switch internal implementations on the fly (e.g., print receipt vs. save as PDF vs. send as email)
-
Programming to an interface (i.e., public API):
- encapsulate public API into a class or (Java) interface
- subclass or implement this to create specific implementations
- use the top-level class or interface everywhere you would otherwise use the specialised implementations
2.5 Java collection interface example
- A collection is a container for groups of objects:
- e.g., lists, sets, stacks, trees, …
- common behaviour (public API): add, remove, count items, …
- specialised behaviour (private implementation): indexing, uniqueness, sorting, …
- Java’s Collection interface defines common behaviour:
- add() or remove() items
- get size() of collection
- …
- All Java collection types implement Collection.
Anything coded to work with Collection will accept any Java collection type. (e.g., ArrayList, HashSet, TreeMap, …)
2.5.1 Bad example
- Internal details (ArrayList) are exposed in public API.
- What if requirements change so that each product can appear only once? (requires HashSet)
- Could change all ArrayList to HashSet, but:
- need to update everywhere getAllProducts() and getProductsByName() are called! (⇒ massive breakage potential)
- what if requirements change again
2.5.2 Good Example
- Public API specifies Collection. (general)
- Private implementation uses ArrayList. (specific)
- Everything outside Inventory sees only Collection. (internal details not exposed)
- Can switch to HashSet, TreeSet, … without breaking anything.
3 Behaviour in Domain models
3.1 Rich domain models
- True OO involves sending objects “native instructions” beyond basic getter/setter methods:
- e.g., they can save, display, update, validate, etc., themselves
- often requires communicating with other objects
- Advantages:
- better encapsulation ⇒ more scope for reuse
- methods are highly cohesive (focused)
- natural fit with programming to an interface
- Disadvantages:
- many “chicken and egg” situations ⇒ harder to use
- bordering on taking things too far (too much abstraction)
- well beyond comfort zone of many developers (“exotic”)
3.1.1 Rich domain example: Library system
3.2 Contrast with anaemic domain models
- Objects have relatively little “native” behaviour: (if any)
- mostly just state
- don’t inherit from anything else (class or interface)
- getters/setters don’t really encapsulate much
- methods manipulate only internal state (no external communication)
- generally referred to as JavaBeans in Java (also POJO)
- Require a lot of “plumbing” code to shift data into and out of objects so we can do something useful with it.
- De facto standard for most programmers/systems
3.3 Reducing the plumbing in anaemic models
- Frequently need to move data between domain objects and other (sub)systems, e.g.:
- GUI components (see INFO 202)
- data stores (also see Lecture 17)
- barcode management subsystem
- shipping (sub)system
- inventory (sub)system
- …
- “Processor objects” can encapsulate these interactions:
- effectively “(sub)system APIs” that group related behaviour
- either classes or (Java) interfaces, as appropriate
- methods take relevant domain objects as arguments
- Third-party frameworks can reduce the amount of code you need to write even further. (see INFO 202)
4 Lecture summary
- There are a variety of behavioural diagrams in UML.
- Behaviour can be inherited directly via specialisation, or indirectly by implementing an interface.
- interfaces decouple public API from private implementation
- programming to an interface
- Domain models can be “rich” or “anaemic”.
- anaemic more common
- use “processors” to encapsulate “plumbing” code
5 Revision questions
- Compare and contrast the two typical approaches to inheriting behaviour in OO systems.
- What does it mean to “program to an interface” and why is this important?
- Compare and contrast “rich” versus “anaemic” domain models with regards to behaviour.
- Give an example of a “processor” in the context of OO system design and explain why these are useful.












