quartz/content/notes/Lecture 12 Design Heuristics 3.md
2022-04-06 20:43:38 +12:00

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#review


Lecture 12 Design Heuristics 3

1 Consistency and standards

good and bad

  • standards (user interface guidelines) are always chaning

differ between platforms evolve over time

e.g., menus

general look of webpages evolves over time

1.1 Naming and teminology

this is bad you can ask users which categories they understand/know about

1.2 Data loss

standard to minimise loss

2 Error Prevention

2.1 Bad input

correct human errors auto completion

2.2 helpful constraints

2.3 Suggestions and autocorrection

heavily abused by industry

  • they can influence suggestions

2.4 Forgiving formatting

  • reduce errors

3 recognition over recall

3.1 avoid codes

3.2 Recognition with previews or icons

3.3 use icons that promote recognition

4 Flexibility and efficiency

4.1 Choices

something with immediate effect can use switch

good defaults

4.2 shortcuts and advanced options

ambient information

proactivity

5 aesthetic and minimalistic design

signal to noise