quartz/content/Journal/Day229.md
2024-07-22 20:37:33 -05:00

4.7 KiB

2024-05-11

  • meet Daimaan at rendezvous point
    • all shined and polished
    • divides up the vials of holy water
  • re-enter sewers
    • secret door covered with moss opened to a damp and muddy hallway
    • brick wall with slightly different color we took down before
    • head down long hall where we think Corrin went
  • hunt for Corrin
    • head down hallway and up the stairs
    • long hall has some side rooms
    • in one of the rooms we find some chests
    • find gold, jewels, and a 2 sets of thieves' tools
  • Daimaan casts locate object
    • somewhere above us
    • Bayden tries to open door at the end of the hall with thieves' tools
    • it wasn't locked
  • Find a room with a ladder up to a trapdoor
  • some shadow rats appear
    • Daimaan makes one of them explode
    • party dissipates another group of rats
    • destroys the third group
  • inspect the trap door
    • don't hear anything
    • no traps
    • raise the door and look around
  • this was a watch tower to see what's approaching Rogue's Island
  • we see Corrin's body lying on the ground
    • Daimaan cradles his partially decomposed body
    • Bayden notices Corrin's body is not casting a shadow
    • Daimaan wants to find his shadow
    • casts speak with the dead
      • is your spirit still trapped as a shadow? yes
      • do you know where it is? no
      • if we destroy the shadow, will you be able to find rest? yes
      • what killed you? a shade
      • Daimaan asks if Corrin ever really loved him? yes
    • Bayden hugs Daimaan
  • there is something unholy about this place, shades are drawn to it
  • loot another of the theives' dorm rooms?
    • more gold and theives' tools
  • and more of the same
  • shade attacks Bayden and Corrin
  • the shade seems stronger than the ones before
    • perhaps something is increasing their strength
  • there are 2 secret doors
  • lead to more hallways
  • find a room which looks like someone's quarters
    • has a secret language but reading it hurts their heads
    • symbol on top looks like a dagger pointing down
      • skull behind it where the eyes are filled in
      • making infinity sign close to hilt of the sword
    • symbol of the grey deacons
    • notorious thieves guild in ../Places/Bard's Gate/index that disappeared years ago
  • another room had 8 shades
    • none halfling size
    • we destroy them (mostly Daimaan)
    • dartboard with the face of a guild leader
      • has many marks on it
      • one of us recognizes and knows he was tough on crime
    • Mo sees 400G hidden and a secret trapdoor
  • we find a bunch of high quality thieves gear
    • another secret door, Bayden and Daimaan enter
    • shades come through the walls
    • Mo and Daimaan go unconscious
    • we defeat the shades
  • open a door and find a path down to the water
  • short rest
  • +618G, xp to 22953

2024-05-29

  • explore inside a secret
  • many shadows appear (9)
  • Daimaan casts channel divinity, takes care of 5 of them
  • others kill Bayden but party defeats, we revive Bayden
  • advance into next room and see 6 more shades
  • Bayden, Daimaain, and Wrelen all go down during combat
  • gallows in the room seems not tall enough for normal height - for halflings?
  • escape out to sunlight
  • shades probably won't follow us
  • we hunt for a boat but there is no boat
  • Daimaan casts water walk on us
  • we approach the shore
  • a few people gather and point at us
  • Bayden and Mo try to say we didn't cast the spell
  • Daimaan says his god rescued them
  • guards aren't buying it
  • Mo and Daimaan surrender
  • Wrelen heads out of the city to the tent city
  • Bayden plays dead and then heads north
  • Luca heads east
  • Mo and Daimaan taken in to K5
  • sergeant details the story, factual without embellishment
  • puts them in a holding cell
  • they will be questioned for being affiliated with troublemakers
  • weapons are confiscated
  • man in brown with curled mustache appears
  • Daimaan panics a bit and apologizes for casting water walk to save us
  • constable asks if he needs time to calm down and offers water
  • leaves for a few minutes, brings water
  • not in serious trouble, fines 50G each
  • asks for information on acquaintances
  • Mo gives name and location of tent
  • Daimaan gives name of god
  • constable goes on a sandwich break
  • comes back an hour later
  • brings in a picture of ../Characters/Belorin Forechaser
    • body was found in the tent
  • scrying sensor in the corner, heard the discussion
  • will hold them overnight and use zone of truth
  • it will go better for you if you're honest

2024-06-05

  • Wrelen rents a tent for the night
    • hangs out in the lodge/tavern
    • hear the story of the vault of ../People/Larenkar
    • designed tomb like an adventurer
    • exercise in traps and deadly combat
    • 3 gems needed to open the door