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191 lines
7.1 KiB
Markdown
191 lines
7.1 KiB
Markdown
---
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title: "12-modelling-behaviour"
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tags:
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- cosc201
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- lecture
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sr-due: 2022-04-10
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sr-interval: 3
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sr-ease: 250
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---
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[slides](https://blackboard.otago.ac.nz/bbcswebdav/pid-2892846-dt-content-rid-18407618_1/courses/INFO201_S1DNIE_2022/2022/lectures/lecture_12_slides.pdf)
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- method signatures
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- inheritance of behaviour
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- lower level sequencing and flow of control
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- compartmentalisation into "subsystems"
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# 1 Example of Linked UML (not realistic)
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# 2 Inheritance
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## 2.1 Inheriting behaviour via specialisation
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e.g.,
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- subclass of item
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- inherit all public members of Item
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- can replace or customeise any intherited method
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- can add their own specialised methods (including constructors)
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- can’t concurrently be subclasses of anything else (single inheritance)
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- Things that know how to use Item will also accept Book or Disc.
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### 2.1.1 Specialisation in Java
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## 2.2 Inheriting behaviour via implenting an interface
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- Search specifies a set of common behaviour.
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- public methods and constant fields only (no variable fields)
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- effectively an “inheritable” public API (no implementation) ⇒ Catalogue must implement all Search methods
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- independent of inheritance via specialisation
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- a class can implement multiple interfaces
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- Things that know how to use Search will also accept Catalogue.
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### 2.2.1 Interface in java
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- Examples of built-in Java interfaces: (also see INFO 202)
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- Collection: collections of objects (lists, sets, maps, …)
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- Iterable: collections that can be iterated over
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- Comparable: objects that have a concept of ordering
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## 2.3 Public API vs private implementation
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- The public API defines what a class can do
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- e.g., read and write data, manage a list of items
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- effectively a “promise” or “contract” to other classes that use it
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- should be as stable as possible
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- The private implementation defines how a class behaves
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- e.g., data stored in memory vs. CSV files vs. SQL DBMS vs. …, unsorted lists vs. sorted vs. unique vs. …
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- can change to improve speed, reduce memory, redesign architecture, take advantage of new language features, …
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- shouldn’t be exposed to other classes
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## 2.4 Why public and private are decoupled
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- More stable public API:
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- doesn’t expose internal implementation details
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- can change internals without breaking promised behaviour
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- More flexible public API:
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- less coding required to switch implementations
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- can easily switch internal implementations on the fly (e.g., print receipt vs. save as PDF vs. send as email)
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- Programming to an interface (i.e., public API):
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- encapsulate public API into a class or (Java) interface
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- subclass or implement this to create specific implementations
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- use the top-level class or interface everywhere you would otherwise use the specialised implementations
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## 2.5 Java collection interface example
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- A collection is a container for groups of objects:
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- e.g., lists, sets, stacks, trees, …
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- common behaviour (public API): add, remove, count items, …
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- specialised behaviour (private implementation): indexing, uniqueness, sorting, …
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- Java’s Collection interface defines common behaviour:
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- add() or remove() items
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- get size() of collection
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- …
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- All Java collection types implement Collection.
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Anything coded to work with Collection will accept *any* Java collection type. (e.g., ArrayList, HashSet, TreeMap, …)
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### 2.5.1 Bad example
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- Internal details (ArrayList) are exposed in public API.
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- What if requirements change so that each product can appear only once? (requires HashSet)
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- Could change all ArrayList to HashSet, but:
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- need to update everywhere getAllProducts() and getProductsByName() are called! (⇒ massive breakage potential)
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- what if requirements change again
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### 2.5.2 Good Example
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- Public API specifies Collection. (general)
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- Private implementation uses ArrayList. (specific)
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- Everything outside Inventory sees only Collection. (internal details not exposed)
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- Can switch to HashSet, TreeSet, … without breaking anything.
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# 3 Behaviour in Domain models
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## 3.1 Rich domain models
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- True OO involves sending objects “native instructions” beyond basic getter/setter methods:
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- e.g., they can save, display, update, validate, etc., themselves
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- often requires communicating with other objects
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- Advantages:
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- better encapsulation ⇒ more scope for reuse
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- methods are highly cohesive (focused)
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- natural fit with programming to an interface
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- Disadvantages:
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- many “chicken and egg” situations ⇒ harder to use
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- bordering on taking things too far (too much abstraction)
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- well beyond comfort zone of many developers (“exotic”)
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### 3.1.1 Rich domain example: Library system
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## 3.2 Contrast with anaemic domain models
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- Objects have relatively little “native” behaviour: (if any)
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- mostly just state
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- don’t inherit from anything else (class or interface)
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- getters/setters don’t really encapsulate much
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- methods manipulate only internal state (no external communication)
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- generally referred to as JavaBeans in Java (also POJO)
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- Require a lot of “plumbing” code to shift data into and out of objects so we can do something useful with it.
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- De facto standard for most programmers/systems
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## 3.3 Reducing the plumbing in anaemic models
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- Frequently need to move data between domain objects and other (sub)systems, e.g.:
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- GUI components (see INFO 202)
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- data stores (also see Lecture 17)
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- barcode management subsystem
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- shipping (sub)system
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- inventory (sub)system
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- …
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- “Processor objects” can encapsulate these interactions:
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- effectively “(sub)system APIs” that group related behaviour
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- either classes or (Java) interfaces, as appropriate
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- methods take relevant domain objects as arguments
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- Third-party frameworks can reduce the amount of code you need to write even further. (see INFO 202)
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# 4 Lecture summary
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- There are a variety of behavioural diagrams in UML.
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- Behaviour can be inherited directly via specialisation, or indirectly by implementing an interface.
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- interfaces decouple public API from private implementation
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- programming to an interface
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- Domain models can be “rich” or “anaemic”.
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- anaemic more common
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- use “processors” to encapsulate “plumbing” code
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# 5 Revision questions
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1. Compare and contrast the two typical approaches to inheriting behaviour in OO systems.
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2. What does it mean to “program to an interface” and why is this important?
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3. Compare and contrast “rich” versus “anaemic” domain models with regards to behaviour.
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4. Give an example of a “processor” in the context of OO system design and explain why these are useful. |