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../Sessions/2022/2022-12-15
- just before down we hear a horn
- thick fog surrounds the tent city
- Wrelen wakes up Corrin, he asks halflings
- Others are staying in a separate tent with the tall ones 140ft away
- Halflings say "It's a raid!" and the ghost is coming
- Maybe the dog soldiers will save us
- Hear hooves pounding outside
- ../Characters/Risu Parvus viciously mocks the ghosts
- Tent ropes are cut and the tent falls on them
- Getting beaten with clubs
- ../Characters/Bayden gets crit in the same cheek again
- some of his teeth on the wounded cheek broken
- ../Characters/Risu Parvus getting beaten also
- Baiden slashes through the tent to retaliate
- Corrin and Wrelen dash up to Bayden and Risu
- Baiden takes down 2 of them
- Wolf runs up and barks at remaining 3
- Luca lays his hand on one and he explodes
- Baiden takes out the runner
- "Ghosts" are not ghosts at all
- Fog eventually dissapates within half an hour
- Was magical in nature
- Hard to make fog without conjuration which doesn't work since the event
- 2 men introduce themselves as dog soldiers
- tell us to visit ../People/Big Horn in TC17
- escort us there
- Meet with ../People/Big Horn
- ../People/Colonel Portland and ../People/Colonel York TC14
- ../People/Mamabobo TC13 and ../People/Watenga TC2
- "Ghosts" come in the fog and take people away
- He would appreciate our help
- ../Characters/Luka Votsk thinks he can absorb one of the ghosts
- ../People/Baba Fatt doesn't like this, would be lost
../Sessions/2022/2022-12-20
../Places/Tent City/Tent City 14
- ../People/Colonel Portland
- jolly looking guy at bar scowls at us
- sees ../Characters/Risu Parvus approch, frowns, and spits
- learn that only non-humans were taken
- ../People/Colonel York
- would pay to help get rid of ghosts
- says ../People/Colonel Portland is a racist
- ../Organizations/Far Seekers - non-human rangers
- better at tracking
- ../People/Colonel York prevents from working with them
- ../People/Watenga might have some information
- ../Organizations/Long Hunters - human rangers
- get attacked every 4-8 days
- unknown
- former military
../Places/Tent City/Tent City 13 - Mamabobo
- ../People/Mamabobo's palm mystery and divination
- 2 dozen people around, some orcish blood
- some children approach
- ../Characters/Bayden removes mask, they run away screaming
- Wrelen, Belorin, Risu head in to see ../People/Mamabobo
- old half orc
- underbite
- farseekers often disappear after a raid
- probably won't find any for a bit
- "ghosts" have probably infiltrated camp
- Dog soldiers don't take prisoners
- Ask for her help in divination - deck of prophecy
- Risu picks card 13 of 26 - queen of traps
- Wrelen takes 5 of 25 - greater trap
- Belorin takes 14 of 24 - queen of skulls - will come to harm
- Wouldn't be surprised if ../People/Colonel Portland was behind the ghosts
Corrin Tracking
- follows tracks North for 30 min outside of city walls
- turns around
../Places/Tent City/Tent City 2 - Watenga
- ../People/Watenga - shirtless human man walkings amongst cooks
- necklace with holy symbol, but not a traditional one
- greets us cheerfully
- prays every day
- thinks there are bad people to the north
- black magic, devil, fiend
- follower of Machavello
- lost his powers but still wears it as jewelry
Journey North
- spend the day traveling
- continue following tracks past ../Places/Bard's Gate/index
- make camp for the night
- ../Characters/Risu Parvus hears large creatures approaching
- Party hides
- Risu creates illusion of plump, juicy gnome
- Wrelen tries to put them to sleep, but hears nothing
- 3 ../Creatures/Owlbear approach
- Defeat them