mirror of
https://github.com/jackyzha0/quartz.git
synced 2025-12-19 10:54:06 -06:00
#1 Inventory flow continuation for signal-k/unity-demo on gh
This commit is contained in:
parent
6a7f46431c
commit
6527a8c157
@ -30,4 +30,15 @@ We’re going to organise the items based on utility: they can be attached to th
|
||||
|
||||
The main inventory view will show the items & consumables the player currently has available to them, as well as a window into their “wallet”, showing their currencies (users will be able to create their own currencies when working in groups), connections, and current “missions” or “quests”.
|
||||
|
||||
## Max Items
|
||||
Unlimited building materials
|
||||
Unlimited electronics
|
||||
Unlimited decoration
|
||||
1 vehicle per slot
|
||||
1 tool per slot (in multitool inventory)
|
||||
|
||||
Inventory GUI will not be resizable depending on screen size
|
||||
|
||||
Something similar to the Crashlands graphics would be ideal
|
||||
|
||||
[Notion](https://skinetics.notion.site/Unity-Inventory-System-21648eeb129c43d5ab62528aa34f0854)
|
||||
Loading…
Reference in New Issue
Block a user