diff --git a/content/unity/InventoryFlow.md b/content/unity/InventoryFlow.md index 387fd0f6a..9f37f134c 100644 --- a/content/unity/InventoryFlow.md +++ b/content/unity/InventoryFlow.md @@ -30,4 +30,15 @@ We’re going to organise the items based on utility: they can be attached to th The main inventory view will show the items & consumables the player currently has available to them, as well as a window into their “wallet”, showing their currencies (users will be able to create their own currencies when working in groups), connections, and current “missions” or “quests”. +## Max Items +Unlimited building materials +Unlimited electronics +Unlimited decoration +1 vehicle per slot +1 tool per slot (in multitool inventory) + +Inventory GUI will not be resizable depending on screen size + +Something similar to the Crashlands graphics would be ideal + [Notion](https://skinetics.notion.site/Unity-Inventory-System-21648eeb129c43d5ab62528aa34f0854) \ No newline at end of file