--- title: "personas-and-scenarios" tags: - info203 --- # 1 Personas The goals of a personas is their expectation of an end condition - not features, functions, taskss, activities A tool to documnet who the users are. - what are they trying to accomplish ![](https://i.imgur.com/EOxfkSs.png) a methodology to identofy and think about our users and how they use the software. we want to: - avoid not thinking about the users - make sure members of development dont have different ideas of the users ### 1.1.1 Goals 1. Experience goals how they feel when using the product e.g., ⇒ dell users want function but apple users want "that fancy apple product" 2. End goals their motivaations for performing the task / intentded outcome 3. Life goals Why they want to accomplish end goals /long term desires/self-image ### 1.1.2 Behavioural variables - activities ⇒ what the user does, frequency and volume - attitudes ⇒ how the uers thinks about the product domian and knowledge - aptitudes ⇒ what education and training the user has - motivations - why the user is engaged in the product domain - skills ![](https://i.imgur.com/cWh0ex6.png) ![](https://i.imgur.com/jEpklcL.png) ### 1.1.3 Persona types - Primary persona ⇒ **Only one per interface** - secondary ⇒ mostly satisfied with interface for primary persona - supplemental - completely represent by a combination of - e.g., - customer - buys the product but does not necessarily use it - served - affected by the use of the product but does not use it (e.g., patient for a hospital software) - negative - person the product is not being made for # 2 Scenarios > concise, narrative description of one or more personas using a product to achieve one or more specific goals Have a good story to tell ![](https://i.imgur.com/TQRKPdi.png) ![](https://i.imgur.com/YcxfAbX.png) ![](https://i.imgur.com/r3kTI8W.png) ![](https://i.imgur.com/4EKI6Dm.png)