--- title: Lecture 11 Design Heuristics 2 sr-due: 2022-04-08 sr-interval: 3 sr-ease: 250 --- #review --- # Lecture 11 Design Heuristics 2 ## 1 Show system status - show system stats - feedback depends on response time - <1s just show outcome - ~1s feedback that activity is underway - >>1s show fractional progress time - 0.1 seconds --> feels instantaneusly - 1 second --> about the limit for flow to be uinteruippted - 10 seeconds --> the limit for keeping users attention when: - when action is requried - show storage space - making changes - next steps --> user input required - completion --> some task has finished ![](https://i.imgur.com/QzHRh9Z.png) ## 2 familiar metaphors and language ![](https://i.imgur.com/sdNv98E.png) ![](https://i.imgur.com/IbIBK5t.png) imitating familiar real life Categories - good - ![](https://i.imgur.com/7wRRBii.png) - bad - ![](https://i.imgur.com/vDKOuOo.png) ## 3 user freedom and control wan tt ogive th user the feelin thtey can freelyi explore the app and the freeodm to control i it - general flow - undo/redo e.g., ![](https://i.imgur.com/zF5LDVx.png) e.g., ![](https://i.imgur.com/eqfs1D6.png)