--- title: "designing-studies" aliases: tags: - info203 --- Need to be more specific than "Do you like my interface". Need to avoid experimenter bias # Terms - **Comparison:** What is good - "Yark stick" - **Baserate:** how often does Y occur - requires measurin Y - **Correlation:** Do X and Y co-vary - Requires measuring X and Y - **Causes:** Does X cause Y - Requires measuring X and Y and manipulating X - **Manipulations:** Indepenedent variables - **Measures:** Dependent variables - e.g., task completion time, recall, accuracy, emotional response - **Precision:** Internal Validity - remove confounding factors - large sample size - **Generlisability:** External Validity - does this apply in the real world # Strategies for fairer comparisons Two main things differ between prototype and Production: Fidelity (how "polished the design is", Approach (the actual design) - insert your new approach into the production setting - recreate the production approach in you new setting - scale down so youre just looking at a piece of a larger system - when expertise is relevant, train people up ## Bad example ![iphone keyboard study](https://i.imgur.com/Gmski8F.png) manipulation: input style measure: words per minute external validity: not so much benefits and drawbacks - not a fair example: novices vs experts - are the results significant ## Good example manipulation: input style measure: words per minute and error rate ![speed](https://i.imgur.com/RvBVWt2.png) ![errors](https://i.imgur.com/GwYZOIA.png)