---
title: Design Maestro
---
# Czym jest Design Maestro?
To zestaw makr do aplikacji [[Optymalizacja/Narzędzia/Keyboard Maestro]], stworzony z myślą o designerach pracujących w [[Optymalizacja/Narzędzia/Figma]] i [[Optymalizacja/Narzędzia/Webflow]] oraz korzystających z możliwości systemu [[MacOS]].

Aktualnie zawiera około 80 makr przyspieszających pracę z projektami i plikami, oraz automatyzujących powtarzalne czynności. ~~W tej chwili dostęp do projektu jest zamknięty a jego premiera planowana jest na Styczeń / Luty 2022.~~
## Design Maestro FREE
Projekt został opublikowany pod koniec marca 2022 w formie bezpłatnej wersji 10 makr:
https://designmaestro.io
## Design Maestro 1.0
W maju 2022 odkryłem akcję w Keyboard Maestro o nazwie `Custom HTML prompt`, która w swoim założeniu ma umożliwiać wyświetlenie okna dialogu opartego o własny kod HTML. Postanowiłem to wykorzystać aby stworzyć w pełni dostosowany do potrzeb Design Maestro interfejs, który prezentuje się następująco:

Na ten moment cały interfejs aplikacji wykorzystuje kod JavaScript / HTML / CSS, jednak według mnie możliwe jest tam nawet wykorzystanie np. [[Vue]] czy [[Svelte]]. Tym bardziej że całość oparta jest o bibliotekę makr, które umożliwiają tworzenie kolejnych.
Design Maestro oferuje między innymi:
- Dodawanie własnych assetów i kolorów do szybkiego wyboru
- Color Picker możliwy do wykorzystania w dowolnym miejscu systemu
- Możliwość szybkiego wyszukiwania w Google oraz Deepl
- Możliwość zapisywania URLi szybkiego dostępu
- Możliwość tworzenia własnych snippetów (text expander)
- Optymalizowania zaznaczonych zdjęć
- Usuwania tła z zaznaczonych zdjęć

README.md:
# Introduction
DesignMaestro is a set of macros of Keyboard Maestro which was build on top of [Custom HTML Prompt Action](https://wiki.keyboardmaestro.com/action/Custom_HTML_Prompt?s[]=prompt&s[]=html#Form_Validation). It was designed so creating a new macros are as easy as it possible by by using JSON objects.
An example prompt looks like this:

A core of this project is an [Svelte](https://svelte.dev/) application bundled with [Vite.js](https://vitejs.dev/) to a single HTML file which may be loaded from `/dist` directory or by pasting it inline to `Custom HTML Prompt Action`.
## Installation
1. Download this repostiory to your Mac
2. Go to a directory and run `npm install`
3. Build project with `npm run build`
4. Point `index.html` from `dist` directory to `Custom HTML Prompt Action`
5. After each change make sure you rebuild a project with `npm run build`
## Predefined Macros
We have created a set of predefined, plug&play macros you can use right away. DesignMaestro macros were created with designers in mind to improving their work by saving time on repeatitive tasks.
**This includes:**
- optimizing image file sizes
- removing backround from selected images
- saved assets picker
- saved color picker
- copy text from selected screen area (with OCR feature)
- global system picker (copying hex color from pixel which is pointed with a mouse)
- quick translation & searching
- quick creating a figma, notion and webflow projects
- pasting `Lorem ipsum dolor sit amet, consectetur adipiscing elit interdum hendrerit ex vitae sodales.`
Those macros are available here for free: https://designmaestro.io.
(Premium set of packages is on a way)
## Create a custom Prompt
DesignMaestro allows you to create a simple form which contains:
- a title & description
- form inputs (text, textarea, select, color, radio, datetime-local)
- actions buttons (confirm and cancel)
An example looks like this:

In order to generate this prompt like this, basically you have to:
1. Create a JSON object and save it's stringify version in a `DMLauncher` variable of Keyboard Maestro.
2. Use `Execute a Macro` action and trigger `(util) Render` macro.
All input values will be saved in Keyboard Maestro variables and names of those variables will match inputs `name` field. For example: `` value will be saved in a variable with a name `example`.
| Please note that those variables will be saved only if Prompt will be ended with a confirmation (pressing `Enter` or `Primary button`)
**JSON reference both for prompt and lists configuration looks like this:**
```
{
"type": "prompt", // prompt or list
"actionType": "default", // required only for type: "list". default - trigger macro by name | download - downloads a image file and set its content to clipboard | copy - copy a value of list item to a clipboard
"header": {
"active": true,
"title": "", // prompt header
"description": "" // prompt description
},
"actions": { // custom prompt actions
"mode": "decision", // decision | confirm. Decision displays boths confirmation & cancel buttons and confirm displays just a confirm button
"visible": true, // true | false - with type of list, actions should be set to false
"confirmLabel": "Translate", // confirm button label
"cancelLabel": "Nevermind" // cancel button label
},
"inputs": [] // see a reference below. This is required for `type: prompt`
"list": [] // see a reference below. This is required for `type: list`
}
```
**JSON reference for inputs looks like this:**
As you can see it's an array of objects describing each input field.
```json
[
{ // TEXT / TEXTAREA / DATE INPUT FIELD
"type": "text", // text | textarea | datetime-local
"name": "textVar", // value of this input is connected with KM variable with this name
"label": "This is a text field", // input label
"value": "default value", // it can be set right here or by setting a KM Variable with a name coresponding to this input name.
"placeholder": "Type something", // input placeholder
"focused": true, // autofocus. Make sure to have a single one for each prompt
"rows": 8 // for textarea only! Default: 8
},
{ // COLOR picker input
"type": "color",
"name": "colorVar", // value of this input is connected with KM variable with this name.
"value": "#ffffff", // it can be set right here or by setting a KM Variable with a name coresponding to this input name.
"label": "Quick Snippet", // input label
},
{ // SELECT input
"type": "select",
"name": "selectVar", // value of this input is connected with KM variable with this name.
"label": "Select something", // input label
"placeholder": "Choose", // input placeholder
"value": "en/pl", // default value
"focused": true, // autofocus. Make sure to have a single one for each prompt
"options": [ // An array of options
{
"label":"Label", // Option label
"value": "option1", // Option value
"selected": true // true / false is selected
}
]
}
]
```
**JSON reference for list items looks like this:**
As you can see it's an array of objects describing each list item.
```
[
{
"label": "", // list item main label
"value": "", // value of an item. May be: a macro name to trigger, value to be copied to clipboard or an image file needed to be downloaded and copied to clipboard
"description":"" // description of an item, is showing on a right side
"thumbnail": "" // (optional) url to a thumbnail (must be public and point to the image file)
}
]
```
## Confirm & Cancel actions
While prompt is displayed there're two ways to close it: by `confirming`, which means saving a variables to Keyboard Maestro or by `cancelling` and just closing a window.
In order to make sure that following actions won't be activated, just use `if statement` and check if a variable called `DMContinue` is set to `true`, like so:

## Summary
In order to generate a new prompt you need to:
- create a configuration JSON
- add `inputs` (for type: prompt) and `list` (for type: list)
- trigger a macro called `(util) Render` with `Execute a Macro` action.
## Known issues
- Clicking on list item doesn't trigger an action
- Select input default value does not work
- There is no simple way to manage `DMSettings` (only for `Predefined Macros`)