# Pygame Projects Here you'll find a link to all the python projects and the api references. ## Pygame API We're starting off with a simple python game that can be used to: * Mirror Phaser, Unity gameplay, assets, player [account] data (via Lootlocker API, Metamask, etc) * Provide endpoints to the game's API in different languages The game code can be found in the `unity-lootlocker` branch of the [signal-k/dabpi](https://github.com/signal-k/dabpi/tree/unity-lootlocker) repository. ### Level class The game's level information, structure and formula. How does this compare to Unity & Phaser? How do we integrate the API into this? We're organising the sprites into groups with different rules, as we'll potentially be dealing with hundreds+ sprites and assets: * `visible_sprites` -> group for sprites that will be drawn * This is the only group that draws sprites * Player, Map, Enemies, Obstacles, etc * `obstacle_sprites` -> * [Every] Sprites that the player can collide with The sprites can be in multiple groups, even at the same time.