diff --git a/content/Meta/Moves/Moves Landing.md b/content/Meta/Moves/Moves Landing.md index d4ae1a7a9..645e85b6d 100644 --- a/content/Meta/Moves/Moves Landing.md +++ b/content/Meta/Moves/Moves Landing.md @@ -5,18 +5,18 @@ Moves are where nearly all the mechanics in Chasing Adventure live in. Here are You can find the moves for each playbook here: -[[Meta/Moves/Barbarian|Barbarian]] -[[Meta/Moves/Bard|Bard]] -[[Meta/Moves/Cleric|Cleric]] -- [[Cleric Spells|Cleric Spells]] -[[Meta/Moves/Druid|Druid]] -[[Meta/Moves/Fighter|Fighter]] -[[Immolator|Immolator]] -[[Meta/Moves/Paladin|Paladin]] -[[Meta/Moves/Ranger|Ranger]] -[[Thief|Thief]] -[[Meta/Moves/Wizard|Wizard]] -- [[Wizard Spells|Wizard Spells]] +- [[Meta/Moves/Barbarian|Barbarian]] +- [[Meta/Moves/Bard|Bard]] +- [[Meta/Moves/Cleric|Cleric]] + - [[Cleric Spells|Cleric Spells]] +- [[Meta/Moves/Druid|Druid]] +- [[Meta/Moves/Fighter|Fighter]] +- [[Immolator|Immolator]] +- [[Meta/Moves/Paladin|Paladin]] +- [[Meta/Moves/Ranger|Ranger]] +- [[Thief|Thief]] +- [[Meta/Moves/Wizard|Wizard]] + - [[Wizard Spells|Wizard Spells]] ## Adventure Moves ### Defy When you act despite an imminent threat or obstacle, tell us how you