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---
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---
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[personas-and-scenarios](notes/personas-and-scenarios.md)
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[personas-and-scenarios](notes/personas-and-scenarios.md)
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[storyboards](notes/storyboards.md)
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- course
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- course
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- cosc202
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- cosc202
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---
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---
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links: [[_index]]
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links: [_index](_index.md)
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- [[notes/cosc-202-lectures]]
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- [[notes/cosc-202-lectures]]
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- [[notes/cosc-202-outline]]
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- [[notes/cosc-202-outline]]
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- course
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- course
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- info201
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- info201
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---
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---
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links: [[_index]]
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links: [_index](_index.md)
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- [[notes/info-201-outline]]
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- [[notes/info-201-outline]]
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- [[notes/info-201-lectures]]
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- [[notes/info-201-lectures]]
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- course
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- course
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- info203
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- info203
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---
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---
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links:[[_index]]
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links:[_index](_index.md)
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- [[notes/info-203-outline]]
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- [[notes/info-203-outline]]
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- [[notes/info-203-lectures]]
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- [[notes/info-203-lectures]]
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content/notes/storyboards.md
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content/notes/storyboards.md
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---
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title: "storyboards"
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tags:
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- info203
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---
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mockup of user scenarios
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problem with sketches
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- hard to capture dynamics of interation over times=
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- captures user interface not user behaviour
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a good storyboard should tell a story
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short and concise
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low fidelity
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not about pretty picures. ⇒ about communicating ideas
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# 1 pros
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+ holistic focus ⇒ helps emphasoze how an interface accopmlishes a task
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+ avoid commitment to a particular UI
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+ helps get all the stakeholders on the same page in terms of the goal
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# 2 Tips
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tell a story
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- base it off the scenario
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play with the angle/perspectives
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simplify and develop vocabulary/your own style
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using tracing and templates
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- setting
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- people
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- environment
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- task being done
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- sequence
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- what steps
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- what leads someone to the app
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- task task
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- satisfaction
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- what is the users motivation
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- what does it enable people to accomplish
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- what need does the system fill
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