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title: Login Functionality
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Contents:
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- [Login scene](#login-scene)
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- [Meta](#meta)
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- [Plan](#plan)
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- [Database & API](#database--api)
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# Login scene
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## Meta
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[Notion Page](https://skinetics.notion.site/Login-Scene-699322f197b449099b837b636f942dcc)
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[Public docs](https://docs.skinetics.tech/699322f197b449099b837b636f942dcc)
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[Unity-Demo#5](https://github.com/signal-k/unity-demo/issues/5); [Unity-Demo#6](https://github.com/signal-k/unity-demo/issues/6)
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## Plan
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Plan: let’s create a bit of a scene (after the player finishes the “orientation” or tutorial mission) where they log in to their wallet. Let’s also allow them to connect to an email address (as a backup).
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Start by integrating with Metamask before moving it to Moralis, allowing users to input an email address, username, and then a “profile” [(what they look like)](https://assetstore.unity.com/publishers/40050).
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Connecting email accounts to game wallet: [Fortmatic](https://betterprogramming.pub/enable-your-dapp-users-to-log-in-using-their-email-address-or-phone-number-c6d3b03a5b62)
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Some other questions we need to think about:
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- What happens if someone’s account is compromised? To transfer assets and progress, will we require proof of ID?
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- How does this work in relation to email account signups → do we only allow from 99% safe providers?
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- Can we use smart contracts for quests? Look more into some of the JS/Solidity game projects
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Note: I’ve removed the Moralis SDK for now as it was causing compile issues with the current Unity scene (metamask setup)
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# Database & API
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(How does this integrate with the login function?)
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I’m setting up a scriptable objects db, using the current player controller (with camera attached) (I’ll create a new character later).
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I don’t know if the current one works for multiplayer, but either way let’s look into a [node & python api for this later integration](https://www.youtube.com/watch?v=zd0pBsmJI8s).
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