From 510cf9a695603f5decaa986c338e6a1e4e51e289 Mon Sep 17 00:00:00 2001 From: Courtland Leer Date: Fri, 19 Sep 2025 12:44:04 -0400 Subject: [PATCH] note edit --- content/notes/Identity is diachronic.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/notes/Identity is diachronic.md b/content/notes/Identity is diachronic.md index 00fa279ae..22026076a 100644 --- a/content/notes/Identity is diachronic.md +++ b/content/notes/Identity is diachronic.md @@ -14,6 +14,6 @@ In philosophy and many other cognitive sciences, this is called an *identity*. A At Plastic, we think context management/engineering is really better framed as identity management/engineering. Delivering the best context to your system in each moment itself requires a system to understand multiple identities at multiple points in time. -Our system for that is [Honcho](https://honcho.dev), where developers or agents can create a [[Beyond the User-Assistant Paradigm; Introducing Peers|`peer`]] for any identity it's important to model, so that optimal context is synthesized and available when an application needs it. Peers in Honcho are self-improving representations of identity, made of context and the reasoning done by our [Neuromancer](https://honcho.dev/neuromancer) series of models over that context. +Our system for that is [Honcho](https://honcho.dev), where developers or agents can create a [[Beyond the User-Assistant Paradigm; Introducing Peers|peer]] for any identity it's important to model, so that optimal context is synthesized and available when an application needs it. Peers in Honcho are self-improving representations of identity, made of context and the reasoning done by our [Neuromancer](https://honcho.dev/neuromancer) series of models over that context. [^1]: Identity over time is a hotly debated topic in philosophy. Those interested should explore the endurantist vs. perdurantist debate and synchronic vs. diachronic identity, especially the work of Parfit & Lewis, from which we take heavy inspiration.