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---
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publish-ash: true
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---
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## Starting Moves
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You have all of these.
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### Firebrand
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You can move and manipulate fire in a variety of ways - dimming, flaring, sparking, changing color, creating shapes and images, and more. Your fire is Distinctive, Fiery, and Near when you fight with it. Additionally, choose two traits for it:
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- **Adaptable:** Your fire has the
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Intimate and Close tags.
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- **Ambitious:** Your fire has the
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Far tag.
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- **Bold:** Your fire has the Area
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tag.
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- **Restrained:** You and nearby
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allies have **+1** Armor against
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your fire and its effects.
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- **Spontaneous:** You can create fire rather than manipulate what’s already burning.
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<span class="move-trigger">When you Burn a trait,</span> (see Unleash Flames) your fire loses it until you next Settle In.
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### Unleash Flames
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<span class="move-trigger">When you fight using fire as a weapon,</span> roll **+CHA**. On a **10+** you hurt your foe, but choose one. On a **7-9** you hurt your foe, but choose two.
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- You cause unintended collateral damage.
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- You suffer a condition, perhaps due to overexertion or a foe’s counterattack.
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- Choose and Burn one of your fire’s traits
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- Your draw unwanted attention from nearby
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### Captivate
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<span class="move-trigger">When you share an intimate or enchanting moment with someone,</span> usually with time and privacy, roll **+CHA**. On a **10+** you have 2 Charm over them. On a **7-9** you have 1 Charm over them. They can reduce
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your Charm over them by 1 by:
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- Giving you something they think you want.
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- Doing something you tell them to do.
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- Fighting to protect you.
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- Favoring you, but only if they don’t already.
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If they’re an NPC, they can’t act out against you while Charmed. If they’re a PC, you also can spend 1 Charm to inspire or distract them,
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granting them Advantage or Disadvantage on their next roll.
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### From the Ashes
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<span class="move-trigger">When you burn a sacrifice and stare deeply into the flames,</span> ask the GM one question about your sacrifice or something associated with it (owners, loved ones, history, etc.) and roll **+CHA**. On a **10+** you see a clear and detailed vision in the flames that answers your question and related follow-up questions. On a **7-9** you see a brief vision in the flames that answers your question vaguely.
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## Advanced Moves
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You may choose one when you Level Up.
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### Agni Kai
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<span class="move-trigger">When you take a condition or mark Armor due to fire or heat,</span> recover one of your Burned traits.
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### Blades of Chaos
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Your fire gains the additional trait - Cruel: Your fire has the Messy and Vicious tags.
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### Burning Hearts
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<span class="move-trigger">When you gaze intensely into someone’s eyes,</span> you may ask them “what is your deepest desire?” Their player will answer with the truth, even if the character does not know or wouldn’t answer.
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### By Fire Be Purged
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<span class="move-trigger">When you burn away a magical enchantment,</span> compulsion or curse, roll **+CHA**. On a **10+** it is destroyed completely. On a **7-9** choose one:
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- It is only cleansed partially or temporarily.
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- The cleansing has left its mark on the subject (if that’s a person they might suffer a condition).
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- The cleansing draws unwanted attention from the magic’s source.
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### Don’t Blink
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<span class="move-trigger">When you stand your ground before a creature of fire,</span> such as an elemental or a dragon, roll **+CHA**. On a **10+** you have earned its tentative respect and it will not attack you (for now). On a **7-9** it won’t attack you for now but it grows impatient. The GM will tell you what to do to be spared its wrath.
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### Dragon of the West
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<span class="move-trigger">When you Defy fire or heat,</span> on a **12+** choose one:
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- Redirect the fire back onto its source.
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- Kindle your own flame, restoring a Burned trait.
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- Ask the GM any one question about the flame or its source.
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### Everburning
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<span class="move-trigger">When you imbue an object with a portion of your fire,</span> it will burn with a dim, heatless flame without being consumed. For each one you choose below, take a cumulative -1 to Unleash Flames rolls until you touch the object and reclaim the flame.
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- The flame is not heatless, the object burns foes when used as a weapon.
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- The flame is bright, and will illuminate shadows, uncover illusions and reveal invisibility.
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- The flame remains connected to you, you can see and hear everything near the object.
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### Eye for Destruction
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At any time, ask the GM “What here is flammable?” They will answer truthfully.
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### Hypnotic
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<span class="move-trigger">When you share a regret,</span> dream, or fear with someone when Captivating them, on a 7+ gain **+1** Charm over them.
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### Infernal
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Your fire gains an additional trait of your choice from Firebrand.
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### Mushu
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You have an animal companion (see Followers on Page 20). This companion has an additional descriptor - Affinity for Fire: This follower cannot be harmed by fire or heat, even of a magical nature.
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### Scorched Earth
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Your fire gains the additional trait - Furious: Your fire Pierces Armor.
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### Smokestep
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<span class="move-trigger">When you obscure yourself with a cloud of smoke, ash or cinders,</span> you can instantly transport yourself anywhere within the cloud, or to
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another nearby cloud.
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### Twice as Bright, Half as Long
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<span class="move-trigger">While channeling your fire,</span> after rolling you may sacrifice something, material or immaterial but always notable, to treat a result of **6-** as a
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**7-9**, or a result of **7-9** as a **10+**.
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### Twinflame
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You have an additional drive. Write it down next to your original one. This new drive also grants 1 XP if it was accomplished by the end of
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each session. <span class="move-trigger">When you Push Yourself to pursue one of your drives,</span> you may Burn one of your flame’s traits instead of taking a condition.
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### Master of the Flame
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(Requires Level **10+**)
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<span class="move-trigger">When you Unleash Flames,</span> on a **10+** you don’t have to choose any from the list.
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Watch the World Burn (Requires Level **10+**)
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<span class="move-trigger">When you channel the flames and call down a firestorm,</span> tell the GM what you’re sacrificing. The sky opens up and fire pours like rain within
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an area proportionate to your sacrifice; everyone and everything in the area is severely hurt or worse (2-3 conditions). Then roll **+CHA**. On a **10+** you can extinguish the storm with some effort when you so choose. On a **7-9** the fires rage out of control, spreading and growing where they are carried by wind and weather. On a **6-** something cruel, intelligent, and hungry arrives with the storm.
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### Puppetmaster (Requires Level **10+**)
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<span class="move-trigger">When you tell an NPC you have Charm over specifically what you desire,</span> until that desire is fulfilled, pursuing it is the only way they can reduce your Charm on them.
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