mirror of
https://github.com/jackyzha0/quartz.git
synced 2026-03-24 23:15:46 -05:00
DELETE FILE : content/Meta/Moves/Cleric.md
This commit is contained in:
parent
254a7fd272
commit
42bd85f340
@ -1,116 +0,0 @@
|
||||
---
|
||||
publish-ash: true
|
||||
---
|
||||
For spells, go [[./Cleric Spells|here]]
|
||||
## Starting Moves
|
||||
You have all of these.
|
||||
### Atonement
|
||||
You have 2 Spirit. <span class="move-trigger">When you Settle In,</span> reset your Spirit to this number.
|
||||
When you touch someone and pray for their well-being:
|
||||
If they are a PC erase as many conditions from them as you’d like and
|
||||
gain that many for yourself. If they are an NPC tell the GM what you’d
|
||||
like to heal (physical, mental, spiritual, etc.) and the GM will say how
|
||||
many conditions it will cost based on these guidelines:
|
||||
- **1 Condition** - visible gash, furious temper
|
||||
- **2 Conditions** - broken bone, night terrors
|
||||
- **3 Conditions** - missing limb, tortured memories
|
||||
- **4 Conditions** - mortal wound, violent madness
|
||||
- **5 Conditions** - recent death
|
||||
You can spend Spirit like Armor to absorb conditions from Atonement.
|
||||
|
||||
### Divine Agent
|
||||
You serve and worship a deity who grants you power. Give your deity
|
||||
a name, then define their domains by filling in each answer:
|
||||
- What they Control (eg. sun, seas, skies, animals)
|
||||
- What they Represent (eg. love, death, war, wind)
|
||||
- Who Worships them (eg. nobles, wizards, lovers)
|
||||
- Their Enemies (eg. undead, invaders, wolves)
|
||||
- Their Demands (eg. sacrifices, secrets, victory)
|
||||
<span class="move-trigger">While your deity Favors you,</span> their domains react obviously to your presence (eg. animals adore you, nobles bow, demons, etc.).
|
||||
<span class="move-trigger">When you ask your deity how to gain their Favor,</span> the GM will give you a task related to their Demands. <span class="move-trigger">When you finish it,</span> mark 1 XP and gain your deity’s Favor.
|
||||
|
||||
### Invocation
|
||||
<span class="move-trigger">When you call upon your deity’s power,</span> choose an Invocation you know and roll **+WIS**, with Advantage if your deity Favors you. On a **10+** your deity’s power flows through you and the effect comes to pass.
|
||||
On a **7-9** the effect comes to pass but you must choose one.
|
||||
- The invocation’s Risk comes to pass.
|
||||
- You draw unwanted attention, probably from your deity’s enemies
|
||||
- You lose your deity’s Favor
|
||||
|
||||
You start with 2 Invocations known (see Page 49).
|
||||
|
||||
<span class="move-trigger">When you Level Up,</span> you can choose to Learn a New Invocation instead of another benefit. If you do, you also regain your deity’s Favor if you don’t already have it. <span class="move-trigger">While one Invocation is Ongoing,</span> you can’t use another. You can end an Ongoing Invocation whenever you wish.
|
||||
|
||||
## Advanced Moves
|
||||
You may choose one when you Level Up
|
||||
### Anathema
|
||||
<span class="move-trigger">When you harm your deity’s enemies,</span> inflict an extra condition.
|
||||
|
||||
### Apotheosis
|
||||
Choose a feature associated with your deity (rending claws, sapphire wings, an all-seeing third eye, etc.). In recognition of your devotion and faith, your deity bestows this gift upon you.
|
||||
|
||||
### Divine Intervention
|
||||
<span class="move-trigger">When you would Crumble while your deity Favors you,</span> your deity miraculously intervenes, saves you, and no longer Favors you.
|
||||
Afterwards you heal one condition.
|
||||
|
||||
### Gifts of the Spirit
|
||||
Two Invocations that you know always have the Greater Effect.
|
||||
|
||||
### Hype Man
|
||||
When you exceedingly praise a friend or ally before someone who Favors you (except your deity), they now Favor them as well.
|
||||
|
||||
### Interfaith Studies
|
||||
When you encounter a faith or deity that you know about (your
|
||||
choice), you may ask the GM about three of their domains and they will tell you truthfully.
|
||||
|
||||
### Inquisitor
|
||||
Whenever you’d like you may ask the GM ‘are enemies of my deity nearby?’ and they will answer you truthfully.
|
||||
<span class="move-trigger">Whenever you Examine or Scrutinize your deity’s enemies,</span> you gain **+1** Insight even on a **6-**.
|
||||
|
||||
### My Faith is My Shield
|
||||
Gain **+1** Spirit. You can spend Spirit like Armor against any condition
|
||||
from your deity’s enemies.
|
||||
|
||||
### Organizer
|
||||
<span class="move-trigger">When you and your allies cohesively Cooperate in a shared task,</span>
|
||||
instead of one person rolling with Advantage, you may lead a group effort. Everyone involved rolls individually and the highest result is used for everyone, but you must take a condition or spend **1 Spirit** for every **6-** rolled.
|
||||
|
||||
### Peaceful
|
||||
No one who recognizes your faith will attack you directly and
|
||||
unprovoked, unless they are an enemy of your deity.
|
||||
|
||||
### Shepherd
|
||||
<span class="move-trigger">When you publicly proclaim a warning, judgement, or belief,</span> those nearby notice and listen to your words;
|
||||
roll **+WIS**. On a **10+** choose three. On a **7-9** choose two:
|
||||
- Your words don’t attract unwanted attention.
|
||||
- You can ask your listeners one question as if you had Scrutinized them collectively.
|
||||
- Choose a listener - they now Favor you.
|
||||
- Your listeners will achieve something collaboratively (build a bridge, burn a manor, acquire a treasure, etc.).
|
||||
|
||||
### Spirit of Greatness
|
||||
Gain **+1** Spirit. <span class="move-trigger">When you use an Invocation,</span> you may spend 1 Spirit or use up your deity’s Favor to invoke its Greater effect.
|
||||
|
||||
### Team Player
|
||||
<span class="move-trigger">When you Cooperate,</span> you can Push Yourself or spend 1 Spirit to grant an additional source of Advantage.
|
||||
|
||||
### Thaumaturgy
|
||||
You no longer have to touch someone to use Atonement on them.
|
||||
|
||||
<span class="move-trigger">When you petition your deity to perform a great miracle that pertains to their domains</span>, tell the GM what you desire, they will give you a number of appropriate conditions based on the guidelines below, or say no. Like with Atonement, you can spend Spirit like Armor to absorb conditions gained from Thaumaturgy.
|
||||
- **1 Condition** - Feed a large crowd
|
||||
- **2 Conditions** - Calm a raging storm
|
||||
- **3 Conditions** - Foresee an Ominous Force
|
||||
- **4 Conditions** - Summon a divine envoy
|
||||
- **5 Conditions** - Destroy or reshape a land
|
||||
|
||||
### Theologian
|
||||
<span class="move-trigger">When you Ponder or Examine something related to your deity’s domains,</span> you may ignore penalties from conditions and roll either **+WIS** or **+INT**.
|
||||
|
||||
### Wrathful
|
||||
Gain **+1** Spirit. <span class="move-trigger">When you inflict a condition,</span> you may spend 1 Spirit to inflict an extra condition.
|
||||
|
||||
### Secret of the Divine
|
||||
(Requires Level **10+**)
|
||||
You discover the greatest secret of your faith. Choose one way listed below that this secret can be used, or create a new one, then work with the GM to define what this secret is, how you learned it, and how it affects your faith.
|
||||
- You can destroy your deity’s enemies forever.
|
||||
- You can ascend to become a deity yourself.
|
||||
- You can fundamentally alter the world in a way related to your deity’s domains
|
||||
Loading…
Reference in New Issue
Block a user