diff --git a/content/Meta/Moves/Cleric Spells.md b/content/Meta/Moves/Cleric Spells.md deleted file mode 100644 index 270304fcd..000000000 --- a/content/Meta/Moves/Cleric Spells.md +++ /dev/null @@ -1,121 +0,0 @@ ---- -publish-ash: true ---- -You start with two of these known, see the Invocation Starting Move -on Page 45 for details. -Only one Ongoing invocation or spell can be maintained at a time. -The Risk of an Invocation usually only happens when you choose it on -a **7-9**, but something like it or worse may happen when the GM says -what happens on a **6-**. -An Invocation’s Greater effect only happens when certain Advanced -Moves unlock it. - -### Bestow Curse -A foe you touch has their Armor reduced to 0 or is struck by some -supernatural disease, blindness, or another affliction for a few -minutes. -**Risk:** You also suffer the effects of the curse. -**Greater:** On a **12+**, the effect lasts as long as you’d like, including -permanently. - -### Bless -For the remainder of this scene, an ally gains Advantage Forward and -either **+1** Armor or **+1** condition inflicted the next time they hurt -someone - you choose when you Bless them. -**Risk:** You also receive Disadvantage Forward. -**Greater:** They have Advantage Ongoing for the scene, instead of just -Forward. - -### Cause Fear (Ongoing) -Name an individual or a type of mortal creature. While they can see -you they are filled with dread, causing them to recoil and back away - -the weak and cowardly among them must outright flee. -**Risk:** Instead of simply recoiling or fleeing, they might act aggressively, -rashly, or unpredictably. -**Greater:** On a **12+**, even the mighty and strong-willed must flee. - -### Contact Spirits -You speak with a departed soul whose body is nearby or whom you -knew when they were alive. Their spirit manifests for the scene, and -will answer any one question you ask to the best of its ability before -it returns. -**Risk:** Their answers are vague or veiled, as they are either unable or -unwilling to answer you clearly. -**Greater:** On a **12+**, you can ask them any number of questions for the -scene. - -### Dismiss -A nearby otherworldly entity or spirit is banished from the world or -back to whatever tethers it here. -**Risk:** As it leaves it manifests a curse, harm, or a way to return later, -the GM will say how. -**Greater:** On a **12+**, ordinary entities are utterly destroyed, and the -strongest are driven away with whatever tethers them here destroyed. - -### Empower (Ongoing) -Filled with your deity’s power, you or an ally treats one stat as **+3** and -ignores conditions on it (both for rolls and for XP). -**Risk:** Once the effect ends, the one(s) who benefited suffers two -conditions from exhaustion. -**Greater:** You can affect both yourself and ally. The same stat is -empowered for both of you. - -### Illuminate (Ongoing) -A magical light emits from you or something you touch, piercing -darkness, illusions, and trickery. -**Risk:** The enemies of your deity can sense this light from a great -distance. -**Greater:** The light is blinding to all who look at it and enemies of your -deity can’t bear to be near it. - -### Message -A message you speak is instantly delivered to a person of your -choosing, no matter where they are. -**Risk:** It won’t be delivered instantly. -**Greater:** When they receive the message, they can also respond with -a single message in kind to you. - -### Procure -You miraculously have just the mundane item you need, as if you had -spent 1 use of Adventuring Gear. Perhaps it was in your pack or sitting -nearby. -**Risk:** You don’t have exactly what you need, but something similar. -**Greater:** The item is of superb make, perhaps with an additional -feature or quality. - -### Safeguard (Ongoing) -An ally either gains Advantage Ongoing to Defy or is protected from -something pertaining to your deity’s domains (you choose when this -is invoked). -**Risk:** When this effect ends, those affected must fulfill a demand of -your deity or suffer a condition. -**Greater:** On a **12+** all your allies are affected. - -### Sanctuary (Ongoing) -As you perform this invocation, you walk the perimeter of an area, -consecrating it to your deity. As long as you stay within this area, you -know when someone enters it or when someone within it acts with -malicious intent. -**Risk:** You only know when someone within the area acts with -malicious intent, but not when someone enters. -**Greater:** On a **12+**, none can enter the sanctuary without your express -knowledge and consent. - -### Speak in Tongues -You can clearly speak with and understand any sentient creature for -the scene. -**Risk:** You can understand them, or they you, pick one. -**Greater:** Nearby allies can also be affected. - -### Transcend Surroundings (Ongoing) -A nearby physical obstacle, hazard, or environment no longer poses -any threat to you. -**Risk:** It does still pose a threat but you have Advantage Ongoing to -Defy it. -**Greater:** The effect extends to nearby allies. - -### Unleash Wrath -Your deity’s power harms an enemy, usually inflicting a condition -(Forceful, Distinctive, Piercing). -**Risk:** It isn’t Piercing. -**Greater:** On a **12+** they are also briefly stunned. \ No newline at end of file