diff --git a/content/Meta/Chasing Adventure Info/Favor.md b/content/Meta/Chasing Adventure Info/Favor.md new file mode 100644 index 000000000..9bc66351d --- /dev/null +++ b/content/Meta/Chasing Adventure Info/Favor.md @@ -0,0 +1,27 @@ +--- +publish-ash: true +--- +### What is Favor? +Favor represents feelings of gratitude, honor, responsibility, or debt +between a PC and another character (PC or NPC). A character who +favors another will feel inclined to act in their interest, even if just to +pay off a perceived debt. +When you Favor someone, or someone Favors you, note down their +name and the details behind the Favor. Two people can mutually Favor +each other, and you can Favor as many different people as you’d like. +While someone Favors you, they might treat you especially kindly, +make you feel appreciated, act in your stead, or similar. +- Gaining Favor: The most common way to gain someone’s Favor is +by accomplishing a significant task for them, triggering the Gratify +Move shown to the right. The significance of this task is judged by the +character it’s done for, not the one doing it. One person might Favor +you for the encouraging words you said when they needed to hear +them, while another may demand you deal with a threat plagueing +the area. GM’s should consider an NPC’s Want when judging if an +accomplished task would gain their Favor. +- Losing Favor: If you mistreat someone who Favors you, they no longer +do so. Just like with gaining favor, what this entails is also up to the +character who is Favoring you. +- Favoring Others: You decide how you treat those you Favor, how you +express it and what it means. Every character will have limits on how +far they will go for someone they Favor. \ No newline at end of file