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## Starting Moves   
You have all of these.  
  
### At One With The World  
You can speak with animals and Scrutinize and Compel them. You also don’t require food or drink.  
### Attuned Creatures  
You begin play with two Attuned Creatures of your choice. Each has a species name and an Instinct. <span class="move-trigger">When you Level Up,</span> you may add two  
Attuned Creatures to your list instead of another benefit.  
Instinct examples: smash and tear, fly free without care, prey upon the weak and isolated, consume and devour, skulk and ambush, weave webs  
and victimize the foolish, assault and challenge the brave or strong.  
### Commune  
<span class="move-trigger">When you spend some time in a place,</span> connecting with nearby creatures and spirits, roll **+WIS**. You will be granted a vision of significance to you, your allies, or the spirits around you, the GM will describe it.  
On a **10+** the vision will be clear and helpful.  
On a **7-9** the vision is unclear and murky.  
On a **6-** the vision is frightening or traumatic.  
### Shapeshift  
<span class="move-trigger">When you call upon the wilds to change your shape,</span> choose one of your attuned creatures to change into and roll **+WIS**.  
On a **10+** you transform quickly and without issue.  
On a **7-9** you still transform, but you are put in a spot or draw unwanted attention.  
<span class="move-trigger">While in an animal shape,</span> you gain any innate abilities and weaknesses of the form; claws, wings, gills, and so on. You also gain the Instinct of your new form. This primal urge is something innate to each creature and becomes a part of you while you are shifted.  
### Resist Instinct  
<span class="move-trigger">When you try to change shape without having fulfilled your Instinct,</span> roll **+WIS**.  
On a **10+** you succeed and are now able to transform. If you’re changing back to normal, you do so. If you’re changing into another creature, roll to Shapeshift.  
On a **7-9** you succeed, but won’t be able to transform back into your  
previous form until you reattune with it by fulfilling its Instinct.  
  
  
## Advanced Moves   
You may choose one when you Level Up.  
### Apex  
<span class="move-trigger">When you take the form of a fearsome predator,</span> your attacks can gain either Near, Piercing, or Area - choose as appropriate to the shape. Additionally, your attacks may also be Messy, Forceful, and/or Vicious depending on the form.  
### Back to Basics  
<span class="move-trigger">When you reveal a flaw or failure of civilization to an individual or group,</span> roll **+WIS**. On a **10+** choose two. On a **7-9** choose one.  
- They pledge to repair or account for the issue.  
- They withdraw from civilization and begin connecting more with the natural world.  
- They offer assistance to you and nature.  
- They attack, or sabotage an enemy of nature.  
### Balance  
<span class="move-trigger">When you inflict a condition,</span> gain 1 Balance.  
<span class="move-trigger">When you touch someone and invoke healing spirits,</span> you may spend Balance. For each 2 Balance spent, heal 1 condition. <span class="move-trigger">When you Settle In,</span> lose all Balance.  
### Barkskin  
<span class="move-trigger">While your feet touch the ground,</span> you have **+2** Armor against physical injuries.  
### Bridge Between Worlds  
You see the patterns that make up the fabric of the world. You can now apply your At One With the World and Shapeshift Moves to inanimate natural objects (plants, rocks, etc.), as well as pure elements (fire, water, air, and earth). Add one such Attuned transformation now.  
### Call of the Wild  
<span class="move-trigger">When you cry out to the wilderness for aid,</span> choose a feasible type of animal and roll **+WIS**. On a **10+** they arrive to help you for the scene and choose two from below. On a **7-9** they arrive to help you for the scene and choose one from below.  
- They terrify, intimidate or distract an enemy  
- They arrive immediately, without delay  
- They cause no collateral damage  
- They continue to accompany you for a time after the current scene  
### Earthly Disciple  
<span class="move-trigger">When you Compel an animal or spirit,</span> you may roll **+WIS** instead of **+CHA**. <span class="move-trigger">When you Ponder animals, nature, or the balance of life,</span> you may roll **+WIS** instead of **+INT**.  
### Environmentalist  
<span class="move-trigger">When you call upon nature to aid you against a foe,</span> name a natural feature of your surroundings (deep roots, rocky cliffs, flowing wind, etc.) and roll **+WIS**. On a 7+ your foe is temporarily hampered or trapped by the feature. On a **10+** it also inflicts a condition on your foe.  
### Eye of the Tiger  
<span class="move-trigger">When you mark an animal with blood,</span> mud, or dirt, you can see through its eyes as if they were your own, no matter what distance separates you, and you can can shapeshift into its species. Only one  
animal may be marked in this way at a time.  
### More Beast Than Man  
<span class="move-trigger">When you Shapeshift,</span> gain Advantage Forward to pursue your shape’s Instinct.  
### Part the Sea  
<span class="move-trigger">When you call upon the spirits for safe passage through a natural danger,</span> environment, or hazard, roll **+WIS**. On a **10+** the way is made safe, but choose one. On a **7-9** the way is made safe, but choose two.  
- It is only safe for you, not your allies or companions  
- It is safe for now, but not for long  
- The spirits demand a proportional payment or sacrifice in return  
### Predator and Prey  
<span class="move-trigger">Whenever you’d like,</span> you may ask ‘What is my animal intuition telling me?’ and the GM will answer truthfully.  
### Shed  
<span class="move-trigger">When you shapeshift after fulfilling your current shape’s Instinct,</span> heal yourself of one condition.  
### Nothing More Than Animals   
(Requires Level **10+**)  
You can now attune with and shapeshift into specific people. Gain one such attuned form now. People typically have more complex Instincts  
than animals. If they are a pre-existing NPC then the GM will tell you their Instinct using their Want and Methods to inform it.  
### Weather Weaver   
(Requires Level **10+**)  
<span class="move-trigger">When you call upon the spirits to invoke a large natural phenomenon or disaster,</span> roll **+WIS**. On a **10+** choose two. On a **7-9** choose one.  
- The phenomenon appears immediately and lasts as long as you desire  
- The land is not permanently damaged or altered  
- None of your allies, wildlife or innocents are directly harmed